Project LASER (BenHeck videogame)

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Skyone
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Post by Skyone » Sun Jan 04, 2009 11:24 pm

Black Six wrote:We need to have a design mapped out before we even think about coding. It seems pointless for you to be writing code if you don't even know what we're trying to achieve. Let's focus our discussion on that.
That's what I meant to say I suppose. :P Palmertech and I have decided on the idea he just posted, and I think it could serve for a lot of fun gaming. Thoughts and ideas on this would be highly appreciated!

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Post by Fenrir » Mon Jan 05, 2009 6:27 am

palmertech wrote: Behold, the best concept art for a game ever made on a 600mhz machine using MSpaint! (Using while main computer reformats)
Image

...

Note that this does not reflect what the game would look like, just how the basic control mechanics will work.
...I think I might actually make this, just for the hell of it.

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Post by Black Six » Mon Jan 05, 2009 9:19 am

If the mouse is going to be used for aiming, it seems kind of silly to use 'W' for aiming up. Other games I've played with similar controls use 'W' for jump, which I think makes a lot more sense since 'S' is crouch.

Also, for the driving parts, 'A' and 'D' should be turn left/right and 'W' and 'S' could be throttle controls. There should also be an on-screen indicator of some type as to where the throttle is in relation to the max and min, either like a slider or a percentage.
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Re: Project LASER (BenHeck videogame)

Post by DK » Mon Jan 05, 2009 9:41 am

[quote="palmertech"]Welcome to the start of “Project LASERâ€
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palmertech
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Post by palmertech » Mon Jan 05, 2009 10:44 am

Yeah, I spotted the W thing just now. I edited that pic from a slightly older concept that had been a standard dpad aim fare. Jump wpuld make a lot more sense.

Lots of arcade games have used trackballs, some to a great enough effect that people think you need original hardware to properly play the games that use them. I have a trackball, and I think it would work pretty well in an arcade cabinet (Would have to try to be sure, of course.)
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Excellent

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Post by XCVG » Mon Jan 05, 2009 7:16 pm

My opinion on controls is that the best controls are flexible controls- i.e. the user sets them up. This may be foreign to console gamers :P , but it is quite common on PC games.

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Post by Black Six » Mon Jan 05, 2009 9:17 pm

XCVG wrote:My opinion on controls is that the best controls are flexible controls- i.e. the user sets them up. This may be foreign to console gamers :P , but it is quite common on PC games.
That would be something that could be easily changed later on with the addition of a prefs file or a setup screen. I think the important thing right now is to get a working concept of how we want the game to play.
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Post by Mario » Mon Jan 05, 2009 9:39 pm

Yes, you're putting crouch in!

Teabag! :lol:
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Post by bicostp » Mon Jan 05, 2009 9:44 pm

Teabagging should earn you bonus points. 8)

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palmertech
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Post by palmertech » Wed Jan 07, 2009 8:39 pm

bicostp wrote:Teabagging should earn you bonus points. 8)
Good idea, this may not be the right game.

This is my first sprite, took me about 10 minutes, including the time to upload it. Problem is, I forgot to give him a receding hairline. :lol:

If anybody has suggestions, or wants to help this thing have a massive bald spot, feel free.

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Image

Excellent

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palmertech
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Post by palmertech » Wed Jan 07, 2009 10:08 pm

I need to make the hair go further to the right on the left side, but this is looking better: Image
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Post by palmertech » Thu Jan 08, 2009 8:35 pm

Not nearly done, but just a start on the "Running" sprite. Any comments?
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Excellent

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Post by Mario » Thu Jan 08, 2009 8:44 pm

Have you even tried animating it yet? Looks like some of the poses might not work too well...
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Post by DSFARGEG » Fri Jan 09, 2009 12:32 am

I animated the sprite.

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Image

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Post by palmertech » Fri Jan 09, 2009 10:51 am

Some more transitional frames might be needed, but at least I know it looks decent. :P

The receding hairlines is the hardest part for me, never seen a sprite with one. The current running sprite is the best I have gotten, any thoughts on improving it?
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Excellent

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