That's what I meant to say I suppose. Palmertech and I have decided on the idea he just posted, and I think it could serve for a lot of fun gaming. Thoughts and ideas on this would be highly appreciated!Black Six wrote:We need to have a design mapped out before we even think about coding. It seems pointless for you to be writing code if you don't even know what we're trying to achieve. Let's focus our discussion on that.
Project LASER (BenHeck videogame)
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...I think I might actually make this, just for the hell of it.palmertech wrote: Behold, the best concept art for a game ever made on a 600mhz machine using MSpaint! (Using while main computer reformats)
...
Note that this does not reflect what the game would look like, just how the basic control mechanics will work.
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If the mouse is going to be used for aiming, it seems kind of silly to use 'W' for aiming up. Other games I've played with similar controls use 'W' for jump, which I think makes a lot more sense since 'S' is crouch.
Also, for the driving parts, 'A' and 'D' should be turn left/right and 'W' and 'S' could be throttle controls. There should also be an on-screen indicator of some type as to where the throttle is in relation to the max and min, either like a slider or a percentage.
Also, for the driving parts, 'A' and 'D' should be turn left/right and 'W' and 'S' could be throttle controls. There should also be an on-screen indicator of some type as to where the throttle is in relation to the max and min, either like a slider or a percentage.
"It's not that life's so short, it's just that you're dead for so long." -Anonymous
Threads Closerized: Lost Track, Whoops
Threads Closerized: Lost Track, Whoops
Re: Project LASER (BenHeck videogame)
[quote="palmertech"]Welcome to the start of “Project LASERâ€
- palmertech
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Yeah, I spotted the W thing just now. I edited that pic from a slightly older concept that had been a standard dpad aim fare. Jump wpuld make a lot more sense.
Lots of arcade games have used trackballs, some to a great enough effect that people think you need original hardware to properly play the games that use them. I have a trackball, and I think it would work pretty well in an arcade cabinet (Would have to try to be sure, of course.)
Lots of arcade games have used trackballs, some to a great enough effect that people think you need original hardware to properly play the games that use them. I have a trackball, and I think it would work pretty well in an arcade cabinet (Would have to try to be sure, of course.)
Excellent
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That would be something that could be easily changed later on with the addition of a prefs file or a setup screen. I think the important thing right now is to get a working concept of how we want the game to play.XCVG wrote:My opinion on controls is that the best controls are flexible controls- i.e. the user sets them up. This may be foreign to console gamers , but it is quite common on PC games.
"It's not that life's so short, it's just that you're dead for so long." -Anonymous
Threads Closerized: Lost Track, Whoops
Threads Closerized: Lost Track, Whoops
- bicostp
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Teabagging should earn you bonus points.
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Good idea, this may not be the right game.bicostp wrote:Teabagging should earn you bonus points.
This is my first sprite, took me about 10 minutes, including the time to upload it. Problem is, I forgot to give him a receding hairline.
If anybody has suggestions, or wants to help this thing have a massive bald spot, feel free.
Excellent
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- palmertech
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- palmertech
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