jleemero wrote:I'd have to say I support reaching the most platforms possible.
SDL will allow PC, Linux, and Mac versions.
Quite simply, every member of the forums will be able to play it.
Putting it on iPhone, Wii, DS, PSP, 360, anything like that, does nothing more than limit the number of people who will ever play it, which I think is absolutely the wrong direction for a project of this nature.
Agreed. Make a version for PC, Mac, and Linux, in that order. You can think about other ports later. If you attempt to hit a lot of platforms, especially such diverse ones, you will get an end product that isn't very good on any of them.
I think that you guys should try to get a whole forum section for the project. That would aid organization significantly.
Third point- decide how fancy you're going to get. Are you going to use an existing engine? If so- which kind? A simple adventure game engine like AGS? Or a full blown 3D monster like Source? Or are you going to start from scratch. If you plan on doing that, then you need to decide what language etc you are going to use. I'm not the expert on those things. I don't even pretend to be an expert on those things.
So I have a few suggestions on what should be done:
1. Create a new forum for the project. Move all existing topics to the forum. Possibly lock it for development team members only. (which basically means the end of my input. On the upside you won't have annoying n00bs in it either)
2. Figure out a few things (examples below). A poll probably isn't the best way to do it. Group pro/con threads might do the trick. I think the final decision should be up to the person/people who have to do it. IE the coders have the final decision on what language to use.
3. Lay down a definitive plan. How the game will play out, how it is going to be played, how long, what needs to get done, etc.
So here's a few things you need to figure out (IMHO):
1. Who's on the team. The sooner you put together at least the main team, the sooner you can get cracking. Also figure out who's doing what.
2. What language to use. C++, Java, or English (just joking)
3. How long is the game going to be?
4. How will the game play out. (ie story and gameplay- somewhat done already I guess)
I've probably missed a lot.
I'm probably going to get flamed by the real leader a lot for this post. Oh well. Well, I'm going to go watch the movie (unless I have to pay lol).