Project LASER (BenHeck videogame)
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- palmertech
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Welcome to the start of “Project LASERâ€
Last edited by palmertech on Sat Jan 03, 2009 11:35 pm, edited 1 time in total.
Excellent
That sounds like an AWESOME idea, and i really wish i could be of some help for your project although about the only thing i could do would be a BETA tester. Sorry!
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- Ben Cebhrem
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- palmertech
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The game is early enough on that the type of game is flexible, but my current idea was a 2d platforming stealth shooter with a trackball/mouse for aiming. Like the Splinter Cell GBA games, but not sucky, and with on rails style aiming/firing.Ben Cebhrem wrote:Awesome idea. About the only way I could be of any help I'm afraid is a Beat tester, maybe a voice over guy.
What genre is the game going to be? I never saw this video I have to admit.
For car chase sequences, a spy hunter type engine would be pretty sweet.
Excellent
- mmoshkowich
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- palmertech
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Well, I originally meant contribution of "skillz", but monetary donation would be totally sweet!mmoshkowich wrote:when you mean contributor do you mean donations because I would donate for beta copy!
A decent sales model might be like what radiohead did, make it free, then let people pay what they thought it was worth.
Excellent
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- bicostp
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If you make it with Source, anyone who owns one of those games can play yours for free. So what if it's copyrighted?
A 16 bit retro-style game can be made pretty easily in Flash...
A 16 bit retro-style game can be made pretty easily in Flash...
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Well, a lot of people don't have source games. The game would also not work well in an arcade-cabinet style cabinet, and would feel just like another source game.bicostp wrote:If you make it with Source, anyone who owns one of those games can play yours for free. So what if it's copyrighted?
A 16 bit retro-style game can be made pretty easily in Flash...
A terrible non-accurate 16-bit retro-style game can be made in flash, but flash is somewhat awful. Retro games have a lot of qualities that are never properly replicated in flash, and a large one is a proper 60fps framerate, as well as a constant 320x224 or 256x240 resolution. Flash is primarily vector, and apart from that tends to frameskip even when not necessary. These kinds of things ruin the retro feel entirely.
I mean retro like this:
http://theantibib.sitesled.com/Hatman.zip
I made that a few weeks ago for a competition, and it was finished within a week.
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- HotDog-Cart
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