Mini-game ideas
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- marshallh
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Since the game will now be a collection of mini-games...
You need to design the minigames!
Make sure you put some thought into your design, and make sure it's actually possible on the N64. Of course, it's best if it relates to portable-building.
Examples:
- glueing down parts
- making cases
- soldering
Of course, YOU have to think of how these can be fun to play as a minigame.
Post your ideas here!
You need to design the minigames!
Make sure you put some thought into your design, and make sure it's actually possible on the N64. Of course, it's best if it relates to portable-building.
Examples:
- glueing down parts
- making cases
- soldering
Of course, YOU have to think of how these can be fun to play as a minigame.
Post your ideas here!
- johnbjuice
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There should be one where you have to try and eat as quickly as you can so you have more time to build portables!!! Yeah!
Or you could just make one where you ground yourself with as many things as possible to get all the static off you body.
Or looking for a part under your piles of crap in a short amount of time.
I know! One thats like that game w/ a knife where you like tap it between your fingers, except with a soldering iron!!! (Ouch if you mess up... )
Or you could just make one where you ground yourself with as many things as possible to get all the static off you body.
Or looking for a part under your piles of crap in a short amount of time.
I know! One thats like that game w/ a knife where you like tap it between your fingers, except with a soldering iron!!! (Ouch if you mess up... )
- Gump-in-space
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If you really don't want to continue with GTP, maybe you could make a game for DS. Someone posted a photoshopped DS box for a Bob Ross game here a while ago...
Or maybe a PC game (maybe even GTP for PC) so that people can actually help you, instead of you telling us about coding for the N64 and us just pretending like we understand.
Or maybe a PC game (maybe even GTP for PC) so that people can actually help you, instead of you telling us about coding for the N64 and us just pretending like we understand.
Case Minigame:
Depending on what system, you are given a minimum size and a pair of two hands to adjust and put on the handheld. If the hands have too much strain on them or can't fit their hands on it, the case fails. Also, you have to fit a cartridge, screen, all buttons of that system on the case. Then you get to color everything, put on some brushed alluminium (sp?), etc.
Also, with every few portables you learn "Trade Secrets" or stuff like that that help you, like you gain the ability to use Bondo, or you can make foldable handhelds, or you''ve learned a secret to half your handheld size. Also, you get more experience (towards Trade Secrets) for harder consoles.
Depending on what system, you are given a minimum size and a pair of two hands to adjust and put on the handheld. If the hands have too much strain on them or can't fit their hands on it, the case fails. Also, you have to fit a cartridge, screen, all buttons of that system on the case. Then you get to color everything, put on some brushed alluminium (sp?), etc.
Also, with every few portables you learn "Trade Secrets" or stuff like that that help you, like you gain the ability to use Bondo, or you can make foldable handhelds, or you''ve learned a secret to half your handheld size. Also, you get more experience (towards Trade Secrets) for harder consoles.
just take the idea from the soldering game for the ds that ben wishes existed. or if anyone has played rathet and clank 2 i dunno what its actually called but theres a game where you have a bunch of connections and by pressing a button someof them connect and some disconnect and their are a lot of little electrons? i suppose flowing through and you need to make sure they all manage to flow through at least once. i dunno how to describe it if someone knows what im talking about describe it
Kurt_ wrote: I would use tact switches but I want the mushy feel. Mushy = God. (I typed that correctly).