Port GTP to PSP
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- A_Username
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Hey, When GTP is finished somebody should port it to the PSP, you know the file, E:/PSP/Game/GTP/Eboot.pbp. Like other PSP homebrew it should work with 1.00, 1.50, and be usable with fanjita's GTA eloaders (how ironic) for 2.00 and 2.01+ firmwares.
Hope U guys get what im talking about.
Hope U guys get what im talking about.
Re: Port GTP to PSP
Umm, get my avatar off your profile. Please. The thing I'm mad about is that you didn't ask me. If you want to use something, ask me.A_Username wrote:Hey, When GTP is finished somebody should port it to the PSP, you know the file, E:/PSP/Game/GTP/Eboot.pbp. Like other PSP homebrew it should work with 1.00, 1.50, and be usable with fanjita's GTA eloaders (how ironic) for 2.00 and 2.01+ firmwares.
Hope U guys get what im talking about.
- bicostp
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If they manage to get the Visual Basic and DirectX files ported to the PSP then it may be possible. However, much like the GP2X, you'd have to completely re-write the code to get decent performance.
No avatar stealing, please. We had enough trouble with this back in the days of old with Nightmare. (you don't want to know )
No avatar stealing, please. We had enough trouble with this back in the days of old with Nightmare. (you don't want to know )
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- Sir Posts-alot
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- Joes2Silly
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marshallh wrote:You mean a UMD?Lucretius wrote:If only one could burn them USDs... ...I know you don't 'have' to...but a GTP USD would be rockin'...
The chance of running GTP on a PSP is about as probable as catching two squirrels mating inside a cave in Antarctica.
The PSP can easily handle it, but porting it would be tough. Most likely, it wont happen. GTP will only be for Windows and maybe Linux, and if it's on Linux, probally GP2X too. So, why don't we try to port it to the N-Gage or rather a 20 mHz computer? j/k
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