Wii hardware/controllers PCB pictures & info

Moderator: Moderators

Post Reply
User avatar
khaag
Senior Member
Posts: 2259
Joined: Sat Mar 18, 2006 7:54 pm
Location: C eh N eh D eh
Contact:

Wii hardware/controllers PCB pictures & info

Post by khaag » Wed May 27, 2009 7:23 pm

Wii Console:

Wii Mainboard PCB, Top view:
Image

Wii Mainboard PCB, Bottom view:
Image

Chip listing:
U1: "(E)" "HOLLYWOOD" "(C)(M)'06Nintendo" "(ATI logo)" "(BroadOn logo)" "(NEC logo) JAPAN" "C10046F5-211-PN2-A" "0633KK01X" (video/IO chip, BGA/unknown 31x31mm)
U2: "(IBM logo)" "BROADWAY" "39X6735" "IBM9316" "BWYC-72914" "06340706V 14" "CANADA" (CPU, BGA/unknown 21x21mm)
U3: Samsung K4J52324QC-BC14 "SAMSUNG 631" "K4J52324QC-BC14" "EFEA75DX" (Memory!, BGA/unknown 14x11mm)
U3 (alternate): Quimonda "0638" "A" "HYB18H512321AFL14B" "HVV52176" (Memory chip, likely the same pinout and same/similar specs to the samsung chip)
U4: Sharp PQ070XH02Z "070XH02" "SHARP" "12H U6" (LDO voltage regulator, set at 1.8V - TO-263 package, 5 pins 10x8mm)
U5: "H8DU" (*tiny* 5-pin tsop-6 3x1.5mm)
U6: "AVE-RVL" "BU9055EKV" "629 145" (Audio/Video encoder/DAC tqfp-64 10x10mm)
U6 (alternate): "AVE-RVL A" "C8391" "0635EMM" (same package as previous chip)
U7: Mitsumi "616" "AMPAM" (Audio Amp, tsop-8 5x4mm)
U7 (alternate): No logo, "AMPAM" "6943" (same package as previous chip)
U8: MX "E062674-MG" "MX23L4005-24C1" "RTC-RVL A" "2S08802" (RTC, TSOP28 18x8mm)
U9: "JK0U" (Power-on-reset generator *tiny* 5-pin tsop-6 3x1.5mm)
U10: "JK0U" (Power-on-reset generator *tiny* 5-pin tsop-6 3x1.5mm)
U11:
U12:
U13:
U14: Samsung K9F4G08U0A "SAMSUNG 631" "K9F4G08U0A" "PCG1" "FHFL82GAU" (flash memory, tsop-48 18.5x12mm)
U14 (alternate): Hynix "KOR" KY27UF084G2M" "TPCB 647A" (flash memory, same package/pinout as samsung chip)
U15: Sanyo LV5043 "LV5043" "6SP0" (DC-DC Converter controller, ssop-30 10x5mm)
U16: Sanyo LV5043 "LV5043" "6SP0" (DC-DC Converter controller, ssop-30 10x5mm)
U17: Sanyo LV5043 "LV5043" "6SP0" (DC-DC Converter controller, ssop-30 10x5mm)
U18: "2901" "6M56" (tsop-14 5x4mm)
U19: Sharp PQ033DNA1ZPH "033DNA1" "SHARP" "H U7" (LDO regulator, 3.3V 1A, 4 pins 6x5mm)
U20:
U21:
U22: "H4" (*tiny* 5-pin tsop-6 3x1.5mm)

Ports:
P1 Gamecube memory cards port
P2 Rear fan power connector
P3 Disc slot LED port
P4 Disc drive port (see Wii console Disc Drive page)
P5 AV and "sensor bar" port
P6 Gamecube controller ports (all 4 of 'em)
P7 Battery port
P8 Disc drive port (see Wii console Disc Drive page)
P9 USB ports
P10 SD Card port. Marked "A0635D6"
P11 Power connector
P12 Bluetooth Daughtercard
P13 802.11 Wifi daughtercard

Crystals:
X1 "6373" "T 6276"
X1 (alternate) "27000" "K640Y"
X2 "32.768" "KDS0631" (32768Hz, RTC oscilator)

--------------------------------------------------------------

Wiimote/Nunchuck:

Wiimote PCB, Top view:
Image

Wiimote PCB, Bottom view:
Image

Chip listing:
U1:
U2:
U3: ST Microelectronics M24128-BWP - "412A" "BWP" (128kbit I2C eeprom - tssop-8)
U4: Analog devices ADXL330 - "XL" "330K" "#0614" "3464P" (accelerometer - 16 pin LGA)
U5: suspected to be Microchip TC1027 - "628" "3322" (quad comparator -16 pin QSOP) - could possibly be a Mitsumi chip (the logo is similar)
U6: Unknown manufacturer - "U7849" "6Q19" (Likely Audio DAC chip, due to proximity to U7 Speaker amp, and lack of another chip to perform this function - 16 pin tsop)
U7: Rohm BH7824FVM - "H78" "2 4" "HN" (audio driver (speaker AMP) for mobile telephone - MSOP-8)
U8: Broadcom BCM2042 - "BCM2042KF8C" "C80830 P13" "788899 N1" (Broadcom bluetooth & 8051 - probably 88pin FBGA)

Other interesting things:
Crystal Y1, likely 24MHz
CCD Camera at the front of the PCB (8 pins, no distinguishing characteristics.)
Rumble motor off-board via wires (labeled "SEM 6923FB")
Large electrolytic capacitor (3300uF)
Connector at the base for nunchuk, classic, etc.. (6 pins)
More information on the Wiimote's attachment connector can be found at the Wiimote Accessory Bus page.
PCB is certainly more than 2 layers - probably 4 layer.
PCB has some text possibly marking the revision - "MDK 332V-0" followed by a small "N"
There are 3 fuses on the "top" of the PCB. (one larger one, and 2 smaller ones)
U1 and U2 are piddley little logic/transistor/voltage regulator ICs, U1 is 4 pins, U2 is 5 pins, and their captions are essentially meaningless.

Nunchuck PCB, Top View:
Image

Nunchuck PCB, Bottom View:
Image

Chip listing:
U1: Unknown manufacturer - "FNURVL" "A 405" "633KM" (custom processing chip? - TQFP48)
U2: ST Microelectronics LIS3L02AL 3-axis accelerometer - "1806" "3L02AE" "615" "MLT" (accelerometer - LGA-8)

Other interesting things:
5 pins seem to be used from the data cable, in a 6-pin header (These numbers match the numbers given on the Wiimote PCB)

-----------------------------------------------

Classic Controller:

Classic Controller, Top view:
Image

Classic Controller, Bottom view:
Image

Chip listing:
U1: Unknown manufacturer - "FNURVL" "A 405" "629KM" (custom processing chip? - TQFP48)

Other interesting things:
5 pins seem to be used from the data cable, in a 6-pin header (These numbers match the numbers given on the Wiimote PCB)
Interestingly enough, the 2 analog sticks are mounted in opposite orientations...
The logic/control chip is roughly identical to the one on the nunchuck, the text only differs by 2 digits. ("629KM" instead of "633KM")


Originally @ http://www.wiire.org/Main_Page

User avatar
kasar
Posts: 634
Joined: Tue May 15, 2007 2:36 pm
Location: 127.0.0.1
Contact:

Re: Wii hardware/controllers PCB pictures & info

Post by kasar » Fri May 29, 2009 2:38 am

awesome , nice info :shock:

really usefull :wink:

User avatar
Basement_Modder
Portablizer
Posts: 961
Joined: Sun Aug 24, 2008 7:16 am
Location: Next door to my neighbor
Contact:

Re: Wii hardware/controllers PCB pictures & info

Post by Basement_Modder » Sun Jun 07, 2009 1:29 pm

How many layers are in the wii pcb?
Cheers,
Basement_Modder
_________________

User avatar
Tchay
Posts: 643
Joined: Sun Apr 12, 2009 6:42 pm
Location: Hollywood

Re: Wii hardware/controllers PCB pictures & info

Post by Tchay » Sat Aug 15, 2009 4:35 pm

Although more pricey, would it be more efficient to use a wii classic controller to construct the buttons (etc) in GCP? Just a thought...
Image Image

Post Reply