Virtual Boy Portable

Trying to get homebrew running on your PSP? Want to add a screen light to your Game Boy? Trying to figure out how to work your GP2X? By popular demand, discuss it in here! (This forum is for pre-built handhelds, NOT custom made portables!)

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Vort
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Virtual Boy Portable

Post by Vort » Mon Jul 27, 2009 2:32 am

Hey everyone,

I know I sound insane for wanting to do such a project, but after seeing an Angry Video Game Nerd episode featuring it. (While doing a complete screening of all of his videos) it makes me want to attempt this.

I was wondering if anyone has ever attempted this, and if I would need to put two screens.
And all suggestions are welcomed. :D

-Vort

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Nintendott
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Re: Virtual Boy Portable

Post by Nintendott » Mon Jul 27, 2009 3:20 am

i decided to not do that, but i thought about it.
i like to watch angry video game nerd to. :D

Good Luck!
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jleemero
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Re: Virtual Boy Portable

Post by jleemero » Mon Jul 27, 2009 10:27 am

The Virtual Boy is already portable.
More so than many of the portables made here.

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kylechu
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Re: Virtual Boy Portable

Post by kylechu » Mon Jul 27, 2009 6:19 pm

Make a head strap for it instead.
\

Vort
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Re: Virtual Boy Portable

Post by Vort » Tue Jul 28, 2009 3:31 am

I do realise that it is already portable, although you'd have to be brave to play it in public. Also, I was thinking more along the lines of a GameBoy (for the shape of the unit).

Also, I might attempt this eventually, it was merely a thought.

Thanks for all the replies, and please pardon any spelling errors, I'm typing this on my (to be modded, waiting for parts) DSi.
Last edited by Vort on Tue Jul 28, 2009 3:33 am, edited 1 time in total.

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eagle5953
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Re: Virtual Boy Portable

Post by eagle5953 » Tue Jul 28, 2009 12:08 pm

*fixed Vort's double-post*

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Nintendott
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Re: Virtual Boy Portable

Post by Nintendott » Wed Nov 25, 2009 6:01 am

Vort wrote:Hey everyone,

I know I sound insane for wanting to do such a project, but after seeing an Angry Video Game Nerd episode featuring it. (While doing a complete screening of all of his videos) it makes me want to attempt this.

I was wondering if anyone has ever attempted this, and if I would need to put two screens.
And all suggestions are welcomed. :D

-Vort
The virtual boy doesn't have any screens, it uses LED emitters.
Game Cube Rules!

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Nintendott
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Re: Virtual Boy Portable

Post by Nintendott » Wed Nov 25, 2009 6:01 am

Vort wrote:Hey everyone,

I know I sound insane for wanting to do such a project, but after seeing an Angry Video Game Nerd episode featuring it. (While doing a complete screening of all of his videos) it makes me want to attempt this.

I was wondering if anyone has ever attempted this, and if I would need to put two screens.
And all suggestions are welcomed. :D

-Vort
The virtual boy doesn't have any screens, it uses LED emitters.
Game Cube Rules!

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palmertech
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Re: Virtual Boy Portable

Post by palmertech » Wed Nov 25, 2009 9:28 pm

If it was "gameboy style", it would ruin it. Not to mention that I believe this is somewhere near impossible.
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Excellent

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Nintendott
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Re: Virtual Boy Portable

Post by Nintendott » Thu Nov 26, 2009 8:06 am

palmertech wrote:If it was "gameboy style", it would ruin it. Not to mention that I believe this is somewhere near impossible.

Yeah... This would be hard to portabilise !

Code: Select all

youtubehttp://www.youtube.com/watch?v=aHVrwc9Yis0&feature=player_embedded#youtube
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tom61
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Re: Virtual Boy Portable

Post by tom61 » Fri Nov 27, 2009 10:13 pm

Nintendott wrote:
palmertech wrote:If it was "gameboy style", it would ruin it. Not to mention that I believe this is somewhere near impossible.

Yeah... This would be hard to portabilise !

Code: Select all

youtubehttp://www.youtube.com/watch?v=aHVrwc9Yis0&feature=player_embedded#youtube
I believe you mean:


You'd have have to have an FPGA or a processor store each line of display in memory, then write out to a raster display each full frame. If the mirrors' speeds are constant, this would not be too hard, if you don't mind it being 2D, and if no games would be rendered unplayable by having only one display.

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Nintendott
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Re: Virtual Boy Portable

Post by Nintendott » Sat Nov 28, 2009 1:48 pm

tom61 wrote:
Nintendott wrote:
palmertech wrote:If it was "gameboy style", it would ruin it. Not to mention that I believe this is somewhere near impossible.

Yeah... This would be hard to portabilise !

Code: Select all

youtubehttp://www.youtube.com/watch?v=aHVrwc9Yis0&feature=player_embedded#youtube
I believe you mean:


You'd have have to have an FPGA or a processor store each line of display in memory, then write out to a raster display each full frame. If the mirrors' speeds are constant, this would not be too hard, if you don't mind it being 2D, and if no games would be rendered unplayable by having only one display.
I will try if i'l get a new one.

I don't wana risk mine if i only have one.
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Vort
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Re: Virtual Boy Portable

Post by Vort » Sun Nov 29, 2009 4:23 pm

Yeah, I posted that a while back, it was a dumb idea. I've just finished painting a DMG and a GBC, and I'm frontlighting a GBC soon. Might attempt a NES portable. ^^
Cheers.

tom61
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Re: Virtual Boy Portable

Post by tom61 » Sun Nov 29, 2009 6:40 pm

Another thought for anyone that feels like doing a handheld VirtualBoy: have the FPGA/microprocessor buffer both displays, render one in red, and the other offset in green, so you can get some of the 3D effect by wearing the red/green glasses.

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Re: Virtual Boy Portable

Post by smitty » Mon Nov 30, 2009 12:12 pm

tom61 wrote:Another thought for anyone that feels like doing a handheld VirtualBoy: have the FPGA/microprocessor buffer both displays, render one in red, and the other offset in green, so you can get some of the 3D effect by wearing the red/green glasses.
Aren't they red and cyan(blue)?
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