Project Thunder (iPhone + Controller + battery idea)

Trying to get homebrew running on your PSP? Want to add a screen light to your Game Boy? Trying to figure out how to work your GP2X? By popular demand, discuss it in here! (This forum is for pre-built handhelds, NOT custom made portables!)

Moderator: Moderators

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Fri May 15, 2009 1:24 pm

Hello.

I've recently picked up an iPhone for $100. Which is a pretty amazing deal.

I have been playing some games on it recently, and although the controls are intuitive,
they can be annoying at times.

This is why I'm coming up with this project. (Yes, I know there is supposed to be a commercial
controller coming out, but thats been in the works for a while. I'd rather make my own
because, mine will include a battery. I also know this project may be hard. But theres no harm in trying.)

Its called Project Thunder, because I can't think of a good name yet. :p


Basically the main idea, is to have a controller thats slim, and will fit right around the
iPhone (and maybe ipod touch.).

Ofcourse naturally, that would mean the iphone's headphone jack would be blocked by the
controller, so I would need to make a "passthrough" connector, and put it somewhere on the controller.
(So you could just plug the headphones into the controller.

Batteries are getting smaller and smaller these days, and I know the batteries for the iPhone
are pretty inexpensive, and powerful for the size. I believe I could easily fit one inside of
this controller.

The controller would feature either and Analog Stick or Dpad and some buttons.

Just some questions:

1) Does anyone have the pinout for the iphone connector?
2) How would I make the buttons on the controller, actually control the iPhone?

I will be making some sketches/mock ups soon. Stay Tuned.

Thanks.
Image

User avatar
XCVG
Senior Member
Posts: 1947
Joined: Sun Dec 21, 2008 9:10 pm
Location: Canada

Re: Project Thunder (iPhone + Controller + battery idea)

Post by XCVG » Fri May 15, 2009 1:52 pm

AFAIK there's no way to interface a controller.

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Fri May 15, 2009 1:55 pm

You sure? I know at one point, there was a project that someone was doing to do that.
They had the controller made and everything and were planning on releasing them soon, and then they fell off the face of the earth. (They havnt updated since january 09.)

Here it is here:
http://iphonefreakz.com/tag/joystick/" onclick="window.open(this.href);return false;

and

http://www.icontrolpad.com/" onclick="window.open(this.href);return false;

Also, a user has hooked up a SNES controller to an iPhone.

http://iphonefreakz.com/2008/07/28/icon ... #more-5210" onclick="window.open(this.href);return false; (Scroll down)

So it has to be possible.
Image

User avatar
AfroLH
Posts: 725
Joined: Mon Jan 12, 2009 6:31 pm
Location: Down da Baya
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by AfroLH » Fri May 15, 2009 5:36 pm

It is very possible.

It just wouldnt work with things that were not specifically programmed for it.
Unless you could somehow simulate screen presses with the buttons.

So it is possible, but useless.

User avatar
stogenbobber123
Posts: 38
Joined: Thu Jul 24, 2008 9:07 pm
PSN Username: stogenbobber123
Location: gb
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by stogenbobber123 » Fri May 15, 2009 10:04 pm

theres no way it can be done unless you wanna break ur phone i bought mine for 200 and then i jailbroke it just do that....

much easier
Raiden Sig
Image
Scorpion Sig
Image

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Fri May 15, 2009 10:23 pm

Unless I want to break my phone? I'm sorry, but if your not going to contribute to my thread, please don't post.

This is very possible to do. Does anyone have a pinout?
Image

User avatar
ZN13
Posts: 433
Joined: Thu Apr 05, 2007 8:53 pm
Steam ID: Z_Nelson13
Location: Texas
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by ZN13 » Fri May 15, 2009 10:42 pm

Here's a pinout.

And this might help you a little bit.

But just to throw in my 2 cents, this controller would be pretty pointless for any game not specifically programmed to accept input from your controller. I haven't looked at the links you posted, but they probably connected the controller to a jailbroknen iPod Touch/iPhone and used a modified emulator or something. Any game that used touch input would be rendered useless. For example: IDracula
Why is it that every time I post in a thread, it dies?
:lol:

User avatar
Twilight Wolf
Posts: 848
Joined: Wed Jan 14, 2009 10:46 pm
PSN Username: MySegaSaturn
Location: Reno
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by Twilight Wolf » Fri May 15, 2009 11:17 pm

From what experience I've had with the iPhone/iPod Touch, a controller would be pretty much pointless except for maybe some emulators. I'd leave it as-is, myself. If you wanted a controller feel, though, you could probably make a custom grip that you could put the iPhone in. Something like this:

Image

But with an iPhone. You'd still have to use the screen for your input, but it might at least feel a bit more like a gamepad.
Image
Tchay wrote:
samjc3 wrote:Fire. Youve probably heard of it?
No he's from Canada.

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Sat May 16, 2009 9:12 am

Well, my iPhone is jailbroken.

And, I believe there are some emulators that work with a controller input or something. (And in my links, someone is playing quake with the controller. I'd totally play quake on my iPhone using a controller.)
Image

User avatar
palmertech
Senior Member
Posts: 3225
Joined: Sat Feb 02, 2008 1:40 am
Location: California, land of the homeless and hippies
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by palmertech » Sat May 16, 2009 11:24 am

The commercial project you are referring to is the iControlPad, yes?

Sorry, but you cannot do this. In theory, it is possible, but each program needs to be specifically made to work with the controller. The iControlPad has Zodttd as one of the main developers, and since he has done most emulator ports, and quake, he is able to add in support. The register system for the iControlPad is not available, however, and never will be.

Now, you could get the source for most of those games and add in the code for your custom controller yourself, but the fact that you have to ask how to do it points to your skillz not being anywhere near up to snuff.

Also, I thought your iphone has broken wifi? $100 is not that great of a deal considering that, it is pretty standard. :?
Image

Excellent

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Sun May 17, 2009 12:32 am

Sometimes the wifi works.

When will the icontrolpad be released?
Image

User avatar
Bibin
Posts: 1127
Joined: Sun Mar 04, 2007 2:14 am
Location: Brooklyn, NY
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by Bibin » Sun May 17, 2009 9:18 pm

Guh. You can't just get a dock pinout and expect to have a working controller. Think of a useful, possible my-first-mod to do, since you need to do that (the boomerang controller does not count, only real mods count).

You can't just make a controller, expect to find pinouts, and think you can just control games. The software you've got on it right now doesn't support any sort of external pad at the moment, and certainly wouldn't support yours either way.

Your iPhone being jailbroken only raises it's value to total deadbeat idiots.
...

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Mon May 18, 2009 11:13 am

No need to be harsh. Maybe if the dev team of the iControlpad didn't fall off of the face of the earth, I wouldn't be asking these questions. They slated their release for "soon", when they posted in like January, and then never made any updates.

Like does ANYONE know what happened to these guys?
Image

User avatar
Bibin
Posts: 1127
Joined: Sun Mar 04, 2007 2:14 am
Location: Brooklyn, NY
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by Bibin » Mon May 18, 2009 1:34 pm

HotDog-Cart wrote:No need to be harsh. Maybe if the dev team of the iControlpad didn't fall off of the face of the earth, I wouldn't be asking these questions. They slated their release for "soon", when they posted in like January, and then never made any updates.

Like does ANYONE know what happened to these guys?
Ignorant assumptions are ignorant. There is no reason to assume that the games would just start to be externally controllable, with or without iControlPad. crap, awful garbage games like the Motion-based Super Monkey Ball (they ruined this game by the way) wouldn't start to work with an external pad of ANY sort.
...

User avatar
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Re: Project Thunder (iPhone + Controller + battery idea)

Post by HotDog-Cart » Mon May 18, 2009 5:15 pm

Understood. What was wrong with the monkey ball? Was it too sensitive with the iphones tilt controlls?
Image

Post Reply