Need a kick harness adaptor made for my Excalibur Supergun

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Shawn Carr2o
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Need a kick harness adaptor made for my Excalibur Supergun

Post by Shawn Carr2o » Sun Feb 06, 2011 6:40 pm

I'm needing a kick harness adaptor made for my Excalibur Supergun to have controller ports 3&4 to work for multi-player arcade boards and 6-button Capcom Fighting games. If my friend is unable to get the parts to make it then I can try here.

Here are some of my Excalibur Supergun Pics, :)

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These male and female ports on the side are for the kick harness adaptor.

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Snow_Cat » Sun Feb 06, 2011 10:46 pm

While I am unfamiliar with the particulars I am willing to try.

Could you describe the pinout/wiring required in greater detail?

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Shawn Carr2o » Sun Feb 06, 2011 11:07 pm

Snow_Cat wrote:While I am unfamiliar with the particulars I am willing to try.

Could you describe the pinout/wiring required in greater detail?
I'm not to good at describing the details but I can have my friend Lios/Zeon who built my Supergun unit to send me instructions on the pinout/wiring to make it and I'll pm it to you? :D

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Snow_Cat » Sun Feb 06, 2011 11:56 pm

Sounds reasonible.

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Snow_Cat » Sat Mar 05, 2011 6:29 pm

I have compiled the pinouts to the auxilary/option/kick harnesses from the manuals (copies availble upon request) into this table for easy comparison.

I have translated "button", "shoot" and "shot" to push, omitted the word "switch", and made the designations uniform for readibility.

I am going to email the builder to confirm the internal wiring between auxiliary 2 and the controller ports, but there may be a compatibility issue with the Sammy in 4 player mode, where input from players using the last 3 buttons would adversely affect each other...

docs.google.comkick.htm

Could someone contribute the pitch sizes, with pics if possible?

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Snow_Cat » Wed Mar 09, 2011 11:30 am

docs.google.com2011.03.06.pdf
I drew this so that I wouldn't mess up the component layout, then I put the buttons and connector on the wrong sides of the board when I built it- there will be a delay while disassemble and reassemble it.

The group of three buttons next to the CPSII socket switch between 2 and 4 player mode. The two buttons control the volume.
There are only three buttons (1/A,2/B,3/C) connected in four player mode due to the internal limitations of the Excalibur Supergun.

There is no conflicting connections between controllers.

Seperate buttons instead of a multiplexor was used because I had buttons on hand.

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Re: Need a kick harness adaptor made for my Excalibur Supergun

Post by Snow_Cat » Mon Mar 28, 2011 3:59 pm

docs.google.com2011.03.27.pdf
Four versions of a CPS1-to-2 Kick/Aux-Harness Passthrough-Adaptor, derived from the design by Jamma-Nation-X.com.

From top-to-bottom;
  1. 2-player design Cloned (:<) directly from Jamma-Nation-X.com
  2. 2-player design cloned with 180° flip
  3. 2/4-player design with 180° flip :)
  4. 2/4-player design with out 180° flip (double sided design)
As I do not have a CPS1 to test against, should anyone notice an error please let me know.

Meowing:
Spoiler:
Now I understand why Capcom used a wiring order of {... 2z _ _ 1z 1x 1y 2y 2x ...} for their CPS2- The CPS 1 used shared its kick-harness wired {... _ 1x 1y 1z _ 2x 2y 2z} with the aux-harness of {... → ← ↓ ↑ A B Þ ø}. When the CPS 2 added three more push/shot/buttons they had to rearrange the aux-harness to {... Þ ø ↑ ↓ ← → A B C D E ...} to keep the aux pinouts grouped by shot,direction and function. And in doing so they shuffled the kick-harness wiring around.

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