A totally insane idea that just may work...
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- marshallh
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When you consider that all JPEG/GIF/PNG graphics that are downloaded have to be decompressed into a temporary buffer to be displayed, all those add up quickly. And then, most modern browsers render the whole page into a big buffer so they can smooth-scroll. That's in addition to the two framebuffers already.
Not sure what you're saying about each character being .5kb. Each ascii character takes one byte. So, just rendering text only would be pretty simple. Adding stuff like CSS, javascript, etc really kills things.
So with the expansion pak, yes it may be possible, but it would take careful programming and probably nowhere near the experience of a modern browser.
All of this is, assuming, you can create a hardware network interface (which would cost close to $100 for each low-run prototype).
Not sure what you're saying about each character being .5kb. Each ascii character takes one byte. So, just rendering text only would be pretty simple. Adding stuff like CSS, javascript, etc really kills things.
So with the expansion pak, yes it may be possible, but it would take careful programming and probably nowhere near the experience of a modern browser.
All of this is, assuming, you can create a hardware network interface (which would cost close to $100 for each low-run prototype).
Re: A totally insane idea that just may work...
For thoroughness, that wasn't a "GameBoy port" but rather an entire gameboy inside a cartridge that piped the video to the SNES.bicostp wrote:Who said it would be a connection on the console? The SNES has no Game Boy cart slot but it can play them using the Super Game Boy. I assume the network adapter would be built into the cartridge.nitro2k01 wrote:First of,, there's no USB on N64, so that's completely out of question.
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Re: A totally insane idea that just may work...
Does the N64 have built-in text support? I though text had to be textures?marshallh wrote:When you consider that all JPEG/GIF/PNG graphics that are downloaded have to be decompressed into a temporary buffer to be displayed, all those add up quickly. And then, most modern browsers render the whole page into a big buffer so they can smooth-scroll. That's in addition to the two framebuffers already.
Not sure what you're saying about each character being .5kb. Each ascii character takes one byte. So, just rendering text only would be pretty simple. Adding stuff like CSS, javascript, etc really kills things.
So with the expansion pak, yes it may be possible, but it would take careful programming and probably nowhere near the experience of a modern browser.
All of this is, assuming, you can create a hardware network interface (which would cost close to $100 for each low-run prototype).
What about a simple HTML renderer - No images, no java, CSS or any of that, just pure HTML.
- marshallh
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Re: A totally insane idea that just may work...
Nothing is really built-in For purely 2d applications, Nintendo has a sprite microcode - but it would be much easier just to write 2d data straight to the framebuffer. You only need to render text as textured rectangles if you're wanting to apply 3d operations to them in real time. It's way easier to render text that way.Mario wrote:Does the N64 have built-in text support? I though text had to be textures?
What about a simple HTML renderer - No images, no java, CSS or any of that, just pure HTML.
Just a simple HTML renderer would be feasible, but boring. You're right though, bitmaps of the entire character set'd have to be stored in RDRAM also. If you wanted to render fixed-size raster text (say, 7x15 pixels) and in 1-bit it wouldn't take too much storage.
Now code it
Re: A totally insane idea that just may work...
Like I said, give me a while!Mario wrote:Now I just need to set aside 2 years of my life for this and we'll be all good...
Re: A totally insane idea that just may work...
theres also this thing called the Nintendo 64DD ("DD" being short for "Disk Drive") it had keyboard and mouse input and had a custom web browser.
check out my site xboxlaptop1.webs.com
Re: A totally insane idea that just may work...
Yeah, you're talking about old RANDnet, it's been mentioned already.
Re: A totally insane idea that just may work...
Not sure about the practicality of this all, as it would take quite a few steps to get anything recognizable going. Any particular reason you decided on such a project?
- HotDog-Cart
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Re: A totally insane idea that just may work...
Just go with a dreamcast. xD
- themadhacker
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Re: A totally insane idea that just may work...
HotDog-Cart wrote:Just go with a dreamcast. xD
seconed
rest in peace, Ronnie James Dio! \m/
Re: A totally insane idea that just may work...
Just go with a COMPUTER.
Re: A totally insane idea that just may work...
I showed my N64p to my friend and he said it'd be so cool if it could go on the internet, and I said it might be possible. Once he planted that idea in my head, I couldn't get it out. But I really doubt I'd be able to do it, I just wanted to know the do-ability of it.Skyone wrote:Not sure about the practicality of this all, as it would take quite a few steps to get anything recognizable going. Any particular reason you decided on such a project?
Re: A totally insane idea that just may work...
Here's an idea- build a PCp! No, I don't mean the drug. I mean a portable PC. Nvidia's Ion platform would be ideal and it's coming out soon.
Re: A totally insane idea that just may work...
I'll call it a "Notebook".XCVG wrote:Here's an idea- build a PCp! No, I don't mean the drug. I mean a portable PC. Nvidia's Ion platform would be ideal and it's coming out soon.
What an incredible and original idea!
Re: A totally insane idea that just may work...
No, I mean a handheld. It's been done but it epic failed because technology wasn't good enough.