Un-portablize some handhelds.

Show off your completed projects, announce your hacking progress, or discuss upcoming events.

Moderator: Moderators

Post Reply
TheBox
Posts: 1
Joined: Thu Feb 10, 2011 8:47 pm

Un-portablize some handhelds.

Post by TheBox » Thu Feb 10, 2011 8:56 pm

Here's a stupid one that you probably haven't heard before, make an unportable handheld. You're always jamming things into small things, so why not make a small thing into a big thing.

User avatar
bicostp
Moderator
Posts: 10491
Joined: Mon Mar 07, 2005 5:47 pm
Steam ID: bicostp
Location: Spamalot
Contact:

Re: Un-portablize some handhelds.

Post by bicostp » Thu Feb 10, 2011 9:05 pm

Because where's the challenge in that? :P (besides decoding LCDs)

User avatar
Biased
Posts: 439
Joined: Mon Feb 16, 2009 6:29 pm
Location: Perham, Minnesota

Re: Un-portablize some handhelds.

Post by Biased » Thu Feb 10, 2011 11:24 pm

The only things I can think of doing would be a Sega Nomad back into a regular console (what kind of video output is there to its screen?) or a Game Boy Advance with a video-out cartridge. The GBA would be something I'd be interested in doing if I had the resources or the time, sadly I have neither.

User avatar
vskid
Senior Member
Posts: 6314
Joined: Fri Mar 25, 2005 8:25 am
Steam ID: vskid3
Contact:

Re: Un-portablize some handhelds.

Post by vskid » Thu Feb 10, 2011 11:30 pm

Biased wrote:The GBA would be something I'd be interested in doing if I had the resources or the time, sadly I have neither.
http://en.wikipedia.org/wiki/Game_boy_player :P
Image

User avatar
Biased
Posts: 439
Joined: Mon Feb 16, 2009 6:29 pm
Location: Perham, Minnesota

Re: Un-portablize some handhelds.

Post by Biased » Thu Feb 10, 2011 11:33 pm

vskid wrote:
Biased wrote:The GBA would be something I'd be interested in doing if I had the resources or the time, sadly I have neither.
http://en.wikipedia.org/wiki/Game_boy_player :P
Hahaha yes, I had this in consideration when I made that post, I suppose I was talking about doing the mod for the sake of modding

edit: @vskid I still don't have the time or resources to do that!

User avatar
Mr. Bastey
Posts: 32
Joined: Mon Mar 01, 2010 4:41 pm

Re: Un-portablize some handhelds.

Post by Mr. Bastey » Fri Feb 11, 2011 5:55 pm

I've thought of this too, and would attempt it if I had time and resources. Why has no one done it?

User avatar
jdmlight
Posts: 795
Joined: Thu Dec 27, 2007 11:17 pm
Steam ID: jdmlight
Location: A boring suburb of Chicago.

Un-portablize some handhelds.

Post by jdmlight » Fri Feb 11, 2011 6:00 pm

Mr. Bastey wrote:I've thought of this too, and would attempt it if I had time and resources. Why has no one done it?
The biggest reason probably has to do with the LCD. To un-portablize a handheld (assuming that you want to have a bigger screen, like a TV), you would need to figure out the control signals that the handheld sends to the LCD, then convert that to composite video/s-video/RGB. Which is not to say that it couldn't be done, just that it's notably harder than wiring up a console's composite out to the composite in of a small screen.
--John (and please call me John, it's really weird to be called by my username)
Fight MS Paint abominations! If you don't have a camera, go here, and pick something 3 megapixels or higher.

User avatar
Mr. Bastey
Posts: 32
Joined: Mon Mar 01, 2010 4:41 pm

Re: Un-portablize some handhelds.

Post by Mr. Bastey » Thu Feb 24, 2011 6:03 pm

Ah, forgot about that :facepalm: haha that does sound tedious, still kinda surprises me no one's done it though.

User avatar
MODDEDbyME
Posts: 8
Joined: Tue Feb 15, 2011 3:02 pm

Re: Un-portablize some handhelds.

Post by MODDEDbyME » Fri Mar 04, 2011 9:09 pm

i wuz thinking of doing that to my 2 SP's but wasn't sure how or why
The Hyrule 64 Portable... Coming April 2011
(only to add to the mass blob of n64 portables already made)

Post Reply