Yup, this is the difference between "yellow book" (compressed) and "red book" (uncompressed) audio. Basically, if you can play the music from the game in an audio CD player, then you can change the tracks when making an a new BIN fileweaponepsilon wrote:Yeah, actually any of those old games with uncompressed audio can be re worked. You have to have your audio in .wav format and use a .cue generator. Somebody mentioned doing something like it on Racketboy so I got to thinking about fixing Sonic. I made a few coasters in the process but now that I understand how, its pie.....
![Very Happy :D](./images/smilies/icon_biggrin.gif)
On a similar note, I really like the music from the orginal PS1 Wipeout, and it's red book, thank goodness, so I ripped it
![Smile :)](./images/smilies/icon_smile.gif)
Here are a couple quickies.
SNES mini S-vid and power LED mods.
![Image](http://i86.photobucket.com/albums/k99/wiggyx/8ee66186.jpg)
Genesis 3 S-vid and power LED mods.
![Image](http://i86.photobucket.com/albums/k99/wiggyx/01FD83B9-92A3-4F4D-99F8-5C5ABE895415-638-0000004F3AFA5966.jpg)
![Image](http://i86.photobucket.com/albums/k99/wiggyx/E2C57F79-373E-43D9-BE75-4E16425CEF01-638-0000004F42EB8961.jpg)
![Image](http://i86.photobucket.com/albums/k99/wiggyx/DSC02872.jpg)
![Image](http://i86.photobucket.com/albums/k99/wiggyx/DSC02871.jpg)
Gamecube one-off plexi lid and some silly EL rope.
![Image](http://i86.photobucket.com/albums/k99/wiggyx/Game%20Stuff/cube5-1.jpg)
![Image](http://i86.photobucket.com/albums/k99/wiggyx/Game%20Stuff/cube2-1.jpg)
![Image](http://i86.photobucket.com/albums/k99/wiggyx/Game%20Stuff/cube3-1.jpg)