Search found 2612 matches
- Thu May 03, 2012 10:07 pm
- Forum: 1990's Gaming
- Topic: Questions about the N64 Jumper Pak
- Replies: 5
- Views: 7796
Re: Questions about the N64 Jumper Pak
Look closely at the via pair that you marked yellow - Vtt. It's broken and doesn't connect to ground, hard to catch unless you're careful. The reason there are 4 caps is to provide the closest possible physical return path for current. Ideally you'd have a cap for each line that is being tied to Vtt...
- Thu May 03, 2012 4:50 pm
- Forum: 1990's Gaming
- Topic: Questions about the N64 Jumper Pak
- Replies: 5
- Views: 7796
Re: Questions about the N64 Jumper Pak
I'm not sure what you're confused about-- your yellow marked copper fill is the Vtt supply island, which is decoupled via several caps. All the rambus data lines are pulled up to Vtt through the resistors. This is providing the other end of the line termination which is crucial at 500mhz The one cap...
- Mon Apr 23, 2012 5:00 am
- Forum: Midwest Gaming Classic Discussion
- Topic: MGC 2012 thread!
- Replies: 43
- Views: 55640
- Sat Apr 21, 2012 11:28 pm
- Forum: Portable Screen Hacking
- Topic: LG Laptop display Hacking
- Replies: 3
- Views: 12329
Re: LG Laptop display Hacking
You will need to buy or build a LVDS display controller to use that. It's a totally different interface that works more like USB/HDMI than old analog RGB. Might check ebay to see if there's a universal lvds controller you could adapt. No guarantees you will find something that works, though.
- Sat Apr 21, 2012 11:10 pm
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
All but 1 failures the 64drive has had so far were due to the type of flux I used when reflowing -- it was water soluble flux. Turns out even after you clean the board perfectly, over time + heat, some trace remains will crystallize and cause shorts. Sometimes you can use a knife or some fine tool t...
- Tue Mar 20, 2012 1:48 pm
- Forum: 1990's Gaming
- Topic: SNES Bad Cap & Other Component. Need Help Finding Parts.
- Replies: 12
- Views: 14336
Re: SNES Bad Cap & Other Component. Need Help Finding Parts.
1. ceramic resonator with integrated caps http://search.digikey.com/us/en/products/CSTCR4M00G53-R0/490-1200-1-ND/584637" onclick="window.open(this.href);return false; or http://search.digikey.com/us/en/products/FCR4.0MC5/445-1638-ND/653100" onclick="window.open(this.href);return false; either will w...
- Tue Mar 20, 2012 3:16 am
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
Also, firmware 1.04 is out, for anybody that was having problems with CF introduced in the last update. The cart is designed to not brick itself and there are several failsafes that prevent this. I tweaked the timing in the 1.04 easy updater so it should be not triggering these mechanisms any more. ...
- Tue Mar 20, 2012 3:11 am
- Forum: 1990's Gaming
- Topic: PSone Artifacts and Bleeding
- Replies: 4
- Views: 6557
Re: PSone Artifacts and Bleeding
Sounds like you have some analog filter related problems. Best guess would be any sort of electrolytic capacitors along the video path. They are all SMT inside there I think. I will have to have a look at one of the circuit boards, might do that when i have some more time.
- Tue Mar 20, 2012 3:08 am
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
I will have a look at my pcb stash later on. I know I have gotten a few Perfect Dark carts in the past couple months.
- Tue Mar 20, 2012 12:51 am
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
Solder in the 6105, pin 1 faces down matching the silkscreen. Then jump the two pads labeled BANK next to it.
- Mon Mar 19, 2012 4:14 pm
- Forum: 1990's Gaming
- Topic: VGA output via fpga
- Replies: 151
- Views: 845361
Re: VGA output via fpga
still no progress, though i will be returning to this tomorrow or in the near future to polish the show-stopping bugs out so it can be shown at MGC http://img221.imageshack.us/img221/2760/img2924k.jpg http://img269.imageshack.us/img269/9686/img2929fi.jpg http://img29.imageshack.us/img29/8104/img2932...
- Sun Feb 19, 2012 8:53 pm
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
Lots of new things/fixes in both menu 1.08 and firmware 1.03. Grab them both from the support page
- Sun Feb 19, 2012 1:53 am
- Forum: 1990's Gaming
- Topic: VGA output via fpga
- Replies: 151
- Views: 845361
Re: VGA output via fpga
sorry no progress, but i noticed how good starcraft's high resolution menus look on this
- Sat Feb 18, 2012 11:59 pm
- Forum: 1990's Gaming
- Topic: Cart emulator progress thread
- Replies: 403
- Views: 4005245
Re: Cart emulator progress thread
Error 9001: Sector too close to MBR?
- Sat Feb 18, 2012 10:20 pm
- Forum: Technical Questions and Answers
- Topic: C and float value problem
- Replies: 2
- Views: 4304
Re: C and float value problem
Code: Select all
quotient = (float)one / (float)two;