Search found 14 matches
- Mon Jan 05, 2009 6:27 am
- Forum: PC Gaming
- Topic: Project LASER (BenHeck videogame)
- Replies: 103
- Views: 40839
Behold, the best concept art for a game ever made on a 600mhz machine using MSpaint! (Using while main computer reformats) http://i40.tinypic.com/141ry0x.jpg ... Note that this does not reflect what the game would look like, just how the basic control mechanics will work. ...I think I might actuall...
- Sun Jan 04, 2009 1:37 pm
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 37858
Wow, thank you very much. That was extremely helpful. I can use either C or C++? I was planning on learning C++ anyway, is it easier? Last I checked, anything with the *.c file extension will be compiled as C, anything with the *.cpp extension as C++. However, it's really pretty insignificant. Pret...
- Sun Jan 04, 2009 3:57 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 37858
Very well. Sounds like you're gonna need to learn C , could possibly benefit from learning C++ , and may very well end up needing a very good understanding of MIPS Assembly . It would be a very good idea to get a C/C++ compiler for your current platform (Windows? Linux?) and a nice cushy tutorial, a...
- Sat Jan 03, 2009 9:18 am
- Forum: PC Gaming
- Topic: Project LASER (BenHeck videogame)
- Replies: 103
- Views: 40839
... Java ... There's potential in this. JOGL provides OpenGL support to the JVM, and the end product would be portable to any platform with a compliant JVM available (Windows, Mac, Linux, Solaris, etc). No X360 support, though, not in your wildest dreams. That said, count me in provisionally - I'm ...
- Tue Dec 30, 2008 12:13 am
- Forum: PC Gaming
- Topic: Which coding language is more valuable...
- Replies: 33
- Views: 20385
Haha, honestly? C. C++ if you're going to be ignorant enough to forget about ol' faithful. :P Well technically, C++ is almost a perfect superset of C89, and C99 doesn't have the uptake to make its divergences from C89 significant. Hell, developers are discouraged from writing C++-incompatible C99 c...
- Sun Dec 28, 2008 11:35 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 37858
Time spent learning C++ won't be wasted, but you'll have a heck of a time switching back to plain C (the N64 compilers used are all based on GCC so it's never gonna happen.) I dug up a thread in the archive of dextrose.com, where someone noted that they had managed to make PsyQ compile C++. Thread'...
- Wed Dec 24, 2008 9:23 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 37858
These things always end in tears... Information on programming for the Nintendo 64 tends to be fairly thin on the ground - which is understandable, because Nintendo are an extremely proprietary company, the N64 was (and is still considered to be) an extremely complex beast (you would have a far easi...
- Mon Dec 15, 2008 3:05 am
- Forum: PC Gaming
- Topic: Collecting user data from HTML form and exporting to Excel
- Replies: 5
- Views: 7725
Howdy. I would've dropped in and provided some advice, but I haven't toured these parts in a while. I guess what you're talking about doing has many, many possible solutions, and which avenue you choose depends on what you have available to you, and what sorts of technologies you feel comfortable ge...
- Mon Dec 15, 2008 1:49 am
- Forum: PC Gaming
- Topic: Good tutorial for learning PHP?
- Replies: 2
- Views: 2834
w3schools.com, baby. 8) PHP.net's beginner tutorial's also fairly nice, didn't get very involved though from memory. Maybe start on it, then switch to w3? Actually, the biggest hurdle is normally getting a server/compatible webspace to test on. XAMPP is a very nice package, which includes an Apache ...
- Mon Dec 15, 2008 1:23 am
- Forum: PC Gaming
- Topic: Java JFrame help
- Replies: 1
- Views: 2839
That's interesting, I've never tried creating an undecorated JFrame before. I guess the thing is, in Microsoft Windows atleast, the border is the only comonent ever used to move windows around. If you want such behaviour, I s'pose you're going to have to write a mouse listener for the JFrame and tap...
- Thu Aug 28, 2008 12:17 am
- Forum: PC Gaming
- Topic: Really good VB.net tutorial?
- Replies: 7
- Views: 9907
The interfacing itself shouldn't be hard at all; the hardware doesn't come with drivers. They're meant to be used in systems that aren't even as sophisticated as computers, so their communication protocols are quite simple. :) Well, firstly, you should probably forget about VB.NET. VB.NET is used f...
- Wed Aug 27, 2008 9:59 am
- Forum: PC Gaming
- Topic: Really good VB.net tutorial?
- Replies: 7
- Views: 9907
To be honest, I've never used a VB.NET tutorial. I could C&P a list of links to resources that I've kept records of, things like interfacing with ADOX to create Access files, Cut/Copy/Paste Menu fixes, as well as libraries like DirectShowNet, SlimDX and DotNetZipLib, etc; but I was an old VB6 user a...
- Wed Aug 27, 2008 9:27 am
- Forum: PC Gaming
- Topic: Windows 32 API Assistance?
- Replies: 1
- Views: 2682
You want theForger's Win32 API Programming Tutorial. Code's in C.
Don't be deterred by the language a Win32 API tutorial/resource uses, though, the calls, constants etc are all the same.
Don't be deterred by the language a Win32 API tutorial/resource uses, though, the calls, constants etc are all the same.