How to make a KµC N64 - homebrew dev
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Just browsing the web and came accross this and thought it was worth sharing.
Last edited by Neildo_64 on Tue Jun 24, 2008 10:28 pm, edited 1 time in total.
Current projects:
Ultimate N64 Guide
N64 Portable (x2)
NES Portable
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Yeah, I couldn't follow it really well, but the pics are very nice. I wasnt sure if it had been posted or not, but either way, not everyone has seen it, so I figured I'd post it anyway.
Is anyone here into homebrew N64 much? I know almost nothing about it, but I would like to learn some things.
Is anyone here into homebrew N64 much? I know almost nothing about it, but I would like to learn some things.
Current projects:
Ultimate N64 Guide
N64 Portable (x2)
NES Portable
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- Posts:65
- Joined:Mon Jun 23, 2008 10:53 am
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what does this acomplis
what does this acomplish?
- marshallh
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I happen to be good friends with the author of that article. He's European so naturally his English won't be that good.
This mod is completely useless unless you happen to have a very rare and expensive KMC Partner-N64 development system. The mod is simple adding a few wires to the cart slot to enable runtime debugging.
N64 homebrew is also a real pain in the butt. After doing it for 2+ years I wouldn't recommend it unless you've already written lots of 3D code for PC. It is really fun though.
This mod is completely useless unless you happen to have a very rare and expensive KMC Partner-N64 development system. The mod is simple adding a few wires to the cart slot to enable runtime debugging.
N64 homebrew is also a real pain in the butt. After doing it for 2+ years I wouldn't recommend it unless you've already written lots of 3D code for PC. It is really fun though.