I've been planning this particular mod for quite awhile now, but I've finally gotten comfortable enough with my surface-mounting and pcb fabrication skills to actually publicly display my progress. This all began out of wanting to build one of these GBC cart readers for backing up my save files and/or writing saves to retail carts
http://www.reinerziegler.de/readplus.htm#Home%20made%20programming%20systems. I didn't have the right tools to properly desolder the cart connector from the Game Boy the right way, or the patience to do it the one-pin-at-a-time-and-slowly-pry-it-off-one-millimeter-at-a-time way, so I decided to try building it in the shell of a broken Game Boy by just cutting the traces to the cart connector and leaving it attached to the board. There is ample room in the battery compartment for building the rest of the circuit, and a USB-B port fits nicely in the bottom of the shell where the headphone port used to be. But then I got about halfway into the build and had to put it away for a long time unfinished, at which point I began thinking of additional mods I could do. My plans have since changed quite a bit from the original vision, but I still really liked the idea of building inside the Game Boy shell and decided to figure out what else I could do with that idea. I had previously done an SNES-to-USB controller mod with an internal USB hub and internal flash drive, so I began to look into doing something similar here using the buttons in the Game Boy. I also realized that if I could get the cartridge connector desoldered, I really had no need for the original mainboard, and if I could learn to fabricate my own pcb, I could build the whole thing on a pcb and it'd be really slick. So anyways, here's the rundown of everything I'm hoping to achieve with this mod, as well as how far I've managed to get so far.
Goals:GBC cart reader/writer based on the
http://www.reinerziegler.de design (the USB version), built into an original DMG shell
USB port for communication with the PC will be mounted in place of the headphone jack
Internal USB hub
Internal flash drive for storing ROMs/saves/software/drivers associated with the cart flasher
Utilize the GB buttons as a USB HID gamepad
The last free USB port on the hub (after the cart flasher, flash drive, and gamepad) will be wired to a standard USB port to replace the link port (which is nearly the exact size of a USB-A port)
Single, bi-color LED to replace the original power LED, hooked up to the cart flasher (which incorporates two separate LEDs)
Leave footprints on the board for the original power switch, volume knob, power adapter, and battery terminals, with traces to pads if I come up with some idea to incorporate them
Use the original ribbon cable for communicating with the daughterboard (for talking to the buttons), giving me access to the LCD leads as well if I ever want to play with them (although from what I've read, controlling the LCD is neither trivial, nor entirely understood as of now, but whatever, I'm already accessing the ribbon cable, no reason not to add the headers just in case...)
With all of these in one package, I will be able to plug it in to my computer, insert a game cartridge, dump its ROM and save file onto the internal flash drive, load the dumped files into an emulator which will also be installed on the flash drive, and then control the emulator using the Game Boy's original buttons. I will also be able to load saves onto retail carts, and if I follow the other guide on the
http://www.reinerziegler.de site, I can even build a cart with a reprogrammable ROM as well.
For now, the first two things that I am tackling separately are prototyping the cart flasher on a breadboard and figuring out how I want to go about the gamepad conversion. I'm fairly certain that I will be rewiring the gamepad buttons to a 4021 IC to run them as an NES controller, because the project I used to convert the SNES controller to USB also supports NES controllers, so if I can make it behave as an NES controller, which is trivial, I won't have to do any of the USB gamepad conversion myself. I'm pretty close to getting the gamepad working, so I'll post back as soon as I have some more info.