* Login 
* FAQ    * Search

All times are UTC - 6 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: what is this thing?
PostPosted: Mon Oct 26, 2009 4:49 am 
Offline

Joined: Mon Jan 05, 2009 5:08 pm
Posts: 6
I've never heard of this atari back to school pak, is it an actual programming tool for the atari or what? Anyone know anything about it? http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 0362626125


Top
 Profile  
 
 Post subject: Re: what is this thing?
PostPosted: Mon Oct 26, 2009 8:31 pm 
Offline

Joined: Sun Oct 05, 2008 8:52 pm
Posts: 135
Location: ur mom
It appears to be a package of several games and a BASIC cart.

_________________
haterz wrote:
omg nuh-uh u liar i have a big ps1 and a small 1 and the big 1 is biger on the owtsides so its biger on the insides too cuz otherwise itd b smaler on the owtsides liar


Top
 Profile E-mail  
 
 Post subject: Re: what is this thing?
PostPosted: Tue Oct 27, 2009 2:05 pm 
Offline
Moderator
User avatar

Joined: Mon Mar 07, 2005 5:47 pm
Posts: 10491
Location: Spamalot
Here's what AtariAge has to say about it:

http://www.atariage.com/software_page.h ... wareID=841

It's an interesting piece of video game history, but the BASIC programming cartridge is pretty much useless for everything over "Hello World!". Apparently it can handle a maximum of 9 lines of code. Yes. nine. I think they made it because someone complained that the Video Computer System couldn't be called a "computer" unless it had BASIC. :lol:

_________________
Twitter
http://www.pcwgaming.com
If you want a Dropbox account, please use my referral link


Top
 Profile E-mail  
 
 Post subject: Re: what is this thing?
PostPosted: Sun May 23, 2010 7:50 pm 
Offline

Joined: Sun May 23, 2010 7:24 pm
Posts: 2
Actually, that's not right...as it supposedly is of Atari's Video Chess. Programmer Warren Robinett already had the idea of attempting an interpreter on the machine before Atari started looking for cartridge games to utilize the keyboard controllers - to make their purchase more appealing to the public...and subsequently (potentially) boost sales of keyboard-controlled games already in the catalog. BASIC Programming was a perfect candidate. Programmers in those early days were not under any kind of schedule to begin or complete a project. Regardless of how limited the resources are for the interpreter, it's still a pretty good achievement for the time.

http://toadstool.net/games/adventure/interview4.htm


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group