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 Post subject: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Sat Oct 17, 2009 1:28 am 
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THIS DOES NOT WORK!!!!! I thought it worked in theory, but does not. I'm testing and experimenting with it, so I will be sure to update when I know exactly how it works.

So apparently this works perfectly fine. I just got it to work, and came back to update this post, and it was exactly the same :facepalm: I probably didn't have the screen and N64 grounded together. So make sure they are!

Image

Note: This will only work with revision 3 boards and earlier. Revision 4 boards still have the VDC-NUS chip, but the parts to get the c-sync were not put onto the board. If you can get the parts to fill in the missing ones on the Rev 4 board, then this should work.

References:
viewtopic.php?f=8&t=469&start=21
http://www.gamesx.com/rgbadd/rgbn64.htm
http://pinouts.ru/Game/n64video_pinout.shtml


Last edited by limpport on Tue Jun 29, 2010 11:29 pm, edited 1 time in total.

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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Tue Jun 29, 2010 11:22 pm 
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Bump for attention!


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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Wed Jul 14, 2010 8:23 pm 
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i have a question, maybe it's dumb. what is the point of using rgb?

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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Wed Jul 14, 2010 8:56 pm 
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Better colors and such than Composite.
Everything just looks better.

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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Wed Jul 14, 2010 9:47 pm 
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Rather than having all three colors (red, green, blue) running mashed together on wire, like composite (the yellow RCA plug), there is a separate wire for each color. Component is similar, but not exactly the same.

Basically what argelfraster said, better color and a pixel perfect picture (no blurring). It is the absolute best way to hook video up to a portable.


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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Fri Jul 16, 2010 4:42 pm 
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I thought the N64 required an amp for RGB.

EDIT - this

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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Sun Jul 25, 2010 7:50 pm 
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Is the amp Bino mentioned required?


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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Wed Jul 28, 2010 6:11 pm 
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I was wondering the same, if you do, this has more detail, but its a Japanese translation: here


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 Post subject: Re: Connect an N64 to a PSone screen via RGB (fixed!)
PostPosted: Fri Jul 30, 2010 10:07 am 
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If you try and try and still can't get it to work, it's fine to just go with composite. :P The difference is, really, very minuscule. And the PSOne screen has an excellent comb filter, too. There was a photo comparison around here somewhere, I'll see if I can find it.

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