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 Post subject: Port GTP to PSP
PostPosted: Fri Mar 17, 2006 8:01 pm 
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Hey, When GTP is finished somebody should port it to the PSP, you know the file, E:/PSP/Game/GTP/Eboot.pbp. Like other PSP homebrew it should work with 1.00, 1.50, and be usable with fanjita's GTA eloaders (how ironic) for 2.00 and 2.01+ firmwares.

Hope U guys get what im talking about.

8)

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 Post subject: Re: Port GTP to PSP
PostPosted: Fri Mar 17, 2006 8:08 pm 
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A_Username wrote:
Hey, When GTP is finished somebody should port it to the PSP, you know the file, E:/PSP/Game/GTP/Eboot.pbp. Like other PSP homebrew it should work with 1.00, 1.50, and be usable with fanjita's GTA eloaders (how ironic) for 2.00 and 2.01+ firmwares.

Hope U guys get what im talking about.

8)
Umm, get my avatar off your profile. Please. The thing I'm mad about is that you didn't ask me. If you want to use something, ask me.


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PostPosted: Fri Mar 17, 2006 8:13 pm 
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whow.....thought you double posted vb! Highly doughtful......unless you can port it.

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PostPosted: Fri Mar 17, 2006 8:20 pm 
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If they manage to get the Visual Basic and DirectX files ported to the PSP then it may be possible. However, much like the GP2X, you'd have to completely re-write the code to get decent performance.

No avatar stealing, please. We had enough trouble with this back in the days of old with Nightmare. (you don't want to know :roll:)

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 Post subject:
PostPosted: Fri Mar 17, 2006 8:24 pm 
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And you!
OH, BURN BURN INCINERATION!
1 t0t@||y pwn0z3rd th33 n00b


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PostPosted: Fri Mar 17, 2006 9:27 pm 
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I guess this wouldn't be the best time to go MOD on you and say no 1337 speak. :P


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PostPosted: Sat Mar 18, 2006 11:09 am 
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If only one could burn them USDs... :roll: ...I know you don't 'have' to...but a GTP USD would be rockin'...

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PostPosted: Sat Mar 18, 2006 11:27 am 
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Lucretius wrote:
If only one could burn them USDs... :roll: ...I know you don't 'have' to...but a GTP USD would be rockin'...


You mean a UMD? :lol:
The chance of running GTP on a PSP is about as probable as catching two squirrels mating inside a cave in Antarctica.

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PostPosted: Sat Mar 18, 2006 11:37 am 
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lol, we would be better off finding the squirrels :lol:

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 Post subject:
PostPosted: Sat Mar 18, 2006 5:02 pm 
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How about Gizmondo! Homebrew has been released, and this game is eprfectly matched (graphics wise) to run on the gizzie! You may have to convert it completely though :(


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 Post subject:
PostPosted: Sat Mar 18, 2006 5:07 pm 
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marshallh wrote:
Lucretius wrote:
If only one could burn them USDs... :roll: ...I know you don't 'have' to...but a GTP USD would be rockin'...


You mean a UMD? :lol:
The chance of running GTP on a PSP is about as probable as catching two squirrels mating inside a cave in Antarctica.



The PSP can easily handle it, but porting it would be tough. Most likely, it wont happen. GTP will only be for Windows and maybe Linux, and if it's on Linux, probally GP2X too. So, why don't we try to port it to the N-Gage or rather a 20 mHz computer? :lol: j/k

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 Post subject:
PostPosted: Sat Mar 18, 2006 5:51 pm 
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How about the DS?


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PostPosted: Sat Mar 18, 2006 6:07 pm 
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Doubt that'll happen either. DS howebrew is so inconvinient anyway, it might not be worth it.

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 Post subject:
PostPosted: Sat Mar 18, 2006 6:21 pm 
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S q u e e ! wrote:
Doubt that'll happen either. DS howebrew is so inconvinient anyway, it might not be worth it.
Not with FlashMe.


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 Post subject:
PostPosted: Sat Mar 18, 2006 7:58 pm 
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DS can't handle GTP!...well it could, but the gfx would need to be scaled down

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