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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Oct 23, 2011 2:50 pm 
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USPS domestic shipping isnt the greatest about updating but it will show you when the shipper has printed a lable (electronic notification), when the package arrives at the post office, when it passes thru sorting facilities and so on. its less than accurate on occasion tho :lol: there have been times when i got a package and the tracking said it hadnt even arrived at my post office yet lol

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 Post subject: Re: Cart emulator progress thread
PostPosted: Mon Oct 24, 2011 4:10 pm 
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lol kk ive got stuff from them before that got to australia pretty quick, then got held in customs for a month. not usually at the othe end xD
cheers for the tips

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 Post subject: Re: Cart emulator progress thread
PostPosted: Tue Nov 01, 2011 10:21 pm 
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marshallh wrote:
Average for australia shipping seems to be ~3-4 weeks. That tracking sucks, but you have to pay $40 instead of $14 to get anything better.

Actually, if you want the tracking to be a little better, you can send it registered for an additional $11.50 fee. Depending on the country, the tracking can be just as good as priority. It's also crazy secure (or at least it is before it leaves the US) You just have to ask for a registered form at the post office, fill it out, and use only paper tape to seal the package (they have it available for you to use for free at the post office).

With First Class Mail International, that one update saying that the package was accepted is usually all that you'll get (unless you pay for registered).


I'm thinking of ordering one of these in a few weeks, after I have a little more money saved up.

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 Post subject: Re: Cart emulator progress thread
PostPosted: Wed Nov 02, 2011 11:40 am 
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Sweet to see that this project came to this stage in development!

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 Post subject: Re: Cart emulator progress thread
PostPosted: Fri Nov 04, 2011 7:23 pm 
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so it arrived :D

:(
tried two different SD cards one 1gb and one 8gb, both work on every other device i have tried. both formatted to fat32 and have the menu.bin on the root of the sd.
booting up n64 shows black screen with loading thing, then goes black...
if no mmc in, then that no card detected screen comes up ok.
edit, tried compact flash card, same issue...
how lame.


double edit,

earlier menu revisions work. working with 1.00 havent tried any others.
obv a tech issue then

triple edit, only 1.01 and 1.06 dont work

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 Post subject: Re: Cart emulator progress thread
PostPosted: Fri Nov 04, 2011 10:12 pm 
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I think they need to be formatted as FAT16?


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 Post subject: Re: Cart emulator progress thread
PostPosted: Fri Nov 04, 2011 10:27 pm 
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all good , fat32 is correct formatting, latest 1.07 works like a charm.

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 Post subject: Re: Cart emulator progress thread
PostPosted: Sat Nov 05, 2011 4:14 am 
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Ah ok. I remember reading it needed to be formatted at FAT16, but that must have been KRIKzz's Flashcart :?


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 Post subject: Re: Cart emulator progress thread
PostPosted: Sat Nov 05, 2011 7:17 am 
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When was your parcel shipped blaze?


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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Nov 06, 2011 12:54 am 
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Is video playback a future possibility? I have no idea if the n64 could handle that, but it'd be pretty neat if it could.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Nov 06, 2011 1:31 am 
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10min animated short encoded for N64

http://retroactive.be/the_modifyers.z64

Its about maxed out playing that video. I bet you could squeeze about 2x more efficiency out of it but I'm not the guy to do it. 12 hours to encode

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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Nov 06, 2011 1:51 am 
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Way cool


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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Nov 06, 2011 8:26 am 
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sanni wrote:
When was your parcel shipped blaze?

ummm october 4th i think?

this great device passed the test of games night, all the mates were really impressed compared to the cd64 i use to use.

MEGA fun

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 Post subject: Re: Cart emulator progress thread
PostPosted: Sun Nov 06, 2011 6:09 pm 
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 Post subject: Re: Cart emulator progress thread
PostPosted: Fri Nov 11, 2011 11:57 pm 
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Can somebody verify this? I noticed that in Mario Kart 64, the gameplay speed during battle, at least in the Big Donut stage is noticeably lower. I think it's also the case in the Skycrapper.


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