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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 12:58 pm 
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XCVG wrote:
Liuhuparta wrote:
I would recommend putting one R (right), one Z (left) and two L (both sides) buttons. In almost every case, you hold normally your fingers on R and Z so they are the main buttons.


Two L buttons? On both sides?! That makes no sense! You're going to have to explain it to me.


Well of course you don't need two L buttons, if you don't want to make it symmetrical. With regular N64 you hold your fingers almost allways on Z and R, which makes them "main" shoulder buttons so atleast I position them to "main" places in my portable. While L being not so important I locate under Z so it's on the left hand as normal. Then it's unsymmetrical (which is TERRIBLE) so I locate one L to Right also!

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 1:10 pm 
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XCVG wrote:
ShockSlayer wrote:
You haven't held one, have you? Or you have tiny hands. :lol:

SS


Never held one, going by dimensions. Either I read them wrong or I have issues with imperial units. :lol:


Well, I've held one, and then made another one like it because I liked the case. ;)

SS

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 1:46 pm 
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eurddrue wrote:
the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia :wink: )


Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?




XCVG- I had some alligator clips laying around, so I used some spare wire to make some leads. With a clamp on each end, you can put one end on your multimeter's normal leads and use the other end as your probes. Or, if you need more precision probes, just put the clamps on one end, strip and twist an inch or so of the bare wire, and tin it with solder so the strands don't unravel.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 2:59 pm 
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XCVG wrote:
Wow, the IntoPlay case always looked smaller to me! How strong is it? Does it flex a lot, rock solid, or somewhere in between? Will shipping kill me?


You can see from the proportion of the visible PSone screen area the case isn't big. 214mm wide. 54mm from far edge to edge of screen. Small enough to be easy to hold, but big enough to position buttons and controls nicely so they aren't crammed.

It is strong, with perspex inside the perimeter to reinforce, as per my guide, top has no flex and solid, bottom has very little flex if any. Solid.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 5:04 pm 
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Tibia wrote:
eurddrue wrote:
the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia :wink: )


Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?

All those fricking little tiny wires somehow manage to touch other wires, no matter how hard I try :(

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wallydawg wrote:
chainfire95 wrote:
220V I believe


I think we should check to see if you can withstand 220 volts


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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Sun Mar 22, 2009 7:04 pm 
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Argh, all the responses, which I have to respond to!

Liuhuparta wrote:
XCVG wrote:
Liuhuparta wrote:
I would recommend putting one R (right), one Z (left) and two L (both sides) buttons. In almost every case, you hold normally your fingers on R and Z so they are the main buttons.


Two L buttons? On both sides?! That makes no sense! You're going to have to explain it to me.


Well of course you don't need two L buttons, if you don't want to make it symmetrical. With regular N64 you hold your fingers almost allways on Z and R, which makes them "main" shoulder buttons so atleast I position them to "main" places in my portable. While L being not so important I locate under Z so it's on the left hand as normal. Then it's unsymmetrical (which is TERRIBLE) so I locate one L to Right also!


Ah, I get it now. But with my plan I can use really cool triggers for Z. And to me it's less confusing. To each their own.

ShockSlayer wrote:
XCVG wrote:
ShockSlayer wrote:
You haven't held one, have you? Or you have tiny hands. :lol:

SS


Never held one, going by dimensions. Either I read them wrong or I have issues with imperial units. :lol:


Well, I've held one, and then made another one like it because I liked the case. ;)

SS


Okay, I'll consider the ZN45 as well.
Tibia wrote:
XCVG- I had some alligator clips laying around, so I used some spare wire to make some leads. With a clamp on each end, you can put one end on your multimeter's normal leads and use the other end as your probes. Or, if you need more precision probes, just put the clamps on one end, strip and twist an inch or so of the bare wire, and tin it with solder so the strands don't unravel.

Okay, that's what I was starting to think about too.

bacteria wrote:
XCVG wrote:
Wow, the IntoPlay case always looked smaller to me! How strong is it? Does it flex a lot, rock solid, or somewhere in between? Will shipping kill me?


You can see from the proportion of the visible PSone screen area the case isn't big. 214mm wide. 54mm from far edge to edge of screen. Small enough to be easy to hold, but big enough to position buttons and controls nicely so they aren't crammed.

It is strong, with perspex inside the perimeter to reinforce, as per my guide, top has no flex and solid, bottom has very little flex if any. Solid.


Ah, ok. Add IntoPlay to the list.

eurddrue wrote:
Tibia wrote:
eurddrue wrote:
the worst part about stranded ribbon cable is shorts. I'm having lots of problems in my portable with shorts. (guess why I'm buying an n64 from you tibia :wink: )


Well, that would explain it. But how are you getting shorts? How much bare wire do you have next to your solder joints? Or is it that the insulation is broken?

All those fricking little tiny wires somehow manage to touch other wires, no matter how hard I try :(


I'm probably going to use solid wires.



Currently I'm looking at 3 case options: IntoPlay, ZN40, and ZN45. I'll probably use the ZN40 but it depends on how things work out.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 2:19 am 
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The wires in your controller cable are fine for cart relocation; flexible and free as you already have them.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 6:17 pm 
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Worked on the YAP64 at robotics club today. Didn't have enough time to relocate the cart slot. Removed the ports, bypassed power switch.

I don't think I killed my N64 but I may have. When I plugged in the PSU the light just flashed. I realized I forgot the jumper pack and put it in. It still blinked. It turns out the 3.3V and 12V wires were touching. I think the light blinked because the PSU shut down, or something. So I may have fried my 64.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 6:57 pm 
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If the light isn't turning on, then just wait 2 days then plug it back in, make sure you fixed the connections though. The n64 actually goes into a sleep mode like thing to save it from frying itself. It worked for me.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 7:27 pm 
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thewise1 wrote:
If the light isn't turning on, then just wait 2 days then plug it back in, make sure you fixed the connections though. The n64 actually goes into a sleep mode like thing to save it from frying itself. It worked for me.


No, the odd thing is that the light DOES turn on. I can't test it until I relocate the cart slot. I can't relocate the cart slot until Thursday. Therefore, I can't test until Thursday.

I'm probably going to get a PTH08000 from another member. That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 7:34 pm 
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All right, try this trick first, remove game and jumper pak, power on for 5 seconds insert jumper pak, turn on for five seconds, the turn off and insert the game. If this doesn't work try it a few more times. If it doesn't work then do what I said earlier, I'm not sure if it works when the light turns on. But it might, so just wait 2 days and try.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 7:38 pm 
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XCVG wrote:

I'm probably going to get a PTH08000 from another member. (that's me!!! :D ) That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.

Is this your first portable? Fitting everything inside of the case is a lot harder than a person would think.

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wallydawg wrote:
chainfire95 wrote:
220V I believe


I think we should check to see if you can withstand 220 volts


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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 7:39 pm 
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eurddrue wrote:
XCVG wrote:

I'm probably going to get a PTH08000 from another member. (that's me!!! :D ) That takes care of power. I still have to get a PSone screen, or a Zenith screen. Got to order a ZN40 case, that's what I've decided on. Lame, boring, that's me. But it's (kinda) practical, and that's what counts for me. Need to buy a controller, and maybe some squishy tacts. I've heard the Yobo controller is good and cheap.

Is this your first portable? Fitting everything inside of the case is a lot harder than a person would think.


Yeah, I know, it'll probably end up with a gigantic lump on the back. Also dimensions are deceiving, so maybe I'll go with a ZN45.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Mon Mar 23, 2009 8:00 pm 
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Decided that I'll probably go with a ZN45. If it's too big I'll trim it somehow. Also, I'm going to have to take off my composite video temporary-connection-cable, I think it needs a capacitor and a resistor. Inside a gamecube AV cable is a 220uF capacitor inline, and an unknown resistor that goes to ground.

EDIT: Resistor is 75 ohms.

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 Post subject: Re: YAP64- Another Portable N64
PostPosted: Tue Mar 24, 2009 3:06 pm 
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I think the n64 sleeping is just the capacitors charged up, right? And waiting for it to stop sleeping is just waiting for the capacitors to discharge right? Could you take a LED and just drain each one?

I know yours isn't sleeping, I'm just posting it because its relevant. ish.

SS

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