* Login 
* FAQ    * Search

All times are UTC - 6 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 155 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject: Official LOB64 Interface Standard
PostPosted: Tue Feb 24, 2009 11:17 pm 
Offline
User avatar

Joined: Mon Mar 05, 2007 7:20 pm
Posts: 1382
Location: Sunny California
LOB64 is an interface thought up by Life of Brian and mainly worked on by Mario. Several benheck members also contributed ideas.

What this is is a universal multiplayer port for Nintendo 64 portables. It has audio and video signals as well as controller signals. This port should be installed in most N64 portables (ESPECIALLY if you go to MGC or the ModRetro ComiCon event). It's very simple.

All that's required on your part is to include the port with the pins connected to the right places. It's very simple.

We decided to use ethernet ports because they have just the right amount of pins and can be found in lots of places. Ethernet ports and cables look like this:
Image

You can get these from old laptops, ethernet cards, old computers, busted routers, or you could find one online. Just get one, and make sure it has 8 pins, not 4.

Now, here is the pinout for LOB64:
1. Composite Video
2. Left Audio
3. Right Audio
4. GND
5. Player One Controller Data
6. Player Two Controller Data
7. Player Three Controller Data
8. Player Four Controller Data

Here is a visual schematic: (updated 5/22/10)
Image

Note that the controller's data line is connected to the N64 and the port at the same time.

Here's how it works. One portable has a cartridge in and is sending out the video and audio signals, and receiving the controller signal from the other portable. The "master" portable is like an N64, controller, and TV, and the "slave" portable is like the second player controller and another TV.

I installed LOB64 in my portable. Here is the port, on top of my N64 portable:
Image

About connecting cables. A regular ethernet cable can be easily modified to be a crossover cable for two players. All you have to do is re-direct the Player One Controller Data line from the slave portable to the Player Two Controller Data port on the master controller.
Image

For three or more players, something called a Klobio Box must be used. Rekarp, Brian and Mario are still working on that, but it just switches the Player One Controller Data lines from players 2, 3, and 4 and puts them on the correct spots for the master portable. A video amp must be included in it, because sending a video signal 4 ways over long CAT-5 cable will result in a very dark picture.

Please consider putting this in your next N64 portable, and if you're ever going to MGC or ConiCon, it's a MUST. Come on! It'll be awesome. :mrgreen:

_________________
Image


Last edited by Mario on Sat May 22, 2010 6:30 pm, edited 5 times in total.

Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Tue Feb 24, 2009 11:33 pm 
Offline
Portablizer Extraordinaire
User avatar

Joined: Sun Jan 04, 2009 8:18 pm
Posts: 1413
Location: Sitting on my pile of authentic minnesota dirt
Alright, that's it, I'm putting lob 64 on my n64p :twisted:

Awesome guide mario

_________________
ImageImageImageImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Tue Feb 24, 2009 11:49 pm 
Offline
Moderator
User avatar

Joined: Wed Aug 03, 2005 5:55 pm
Posts: 2866
Location: Oklahoma
May I just nod in approval at this point? :)

_________________
dragonhead wrote:
sweet. ive spent a third of my life on benheck!
Image


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Tue Feb 24, 2009 11:52 pm 
Offline
Moderator
User avatar

Joined: Mon Jul 07, 2008 5:06 pm
Posts: 1843
Yes, great guide Mario. Hopefully this will spur other modders to include LOB64 support in their portables. And the more the better - they don't do any good without another portable to connect to! It has also been mentioned that the LOB64 port could also be used for video-out (with an adapter).

In the event that I ever build an N64p, I will certainly be including the LOB64 interface.

_________________
Trading Post Feedback / Completed projects: UWGB XBox / Current projects: XBox Slim


Top
 Profile E-mail  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Wed Feb 25, 2009 10:35 pm 
Offline
Moderator
User avatar

Joined: Mon May 24, 2004 12:33 pm
Posts: 7389
Location: Aperture Science enrichment Center
Stickied! :D

_________________
ImageImageImageImage
My Board Track Cruiser project!


Top
 Profile E-mail  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Wed Feb 25, 2009 10:37 pm 
Offline
User avatar

Joined: Mon Mar 05, 2007 7:20 pm
Posts: 1382
Location: Sunny California
Yay! Thanks, Triton! :D Hopefully if enough people put this in their portables, we can have some REAL fun at MGC. :)

_________________
Image


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Thu Feb 26, 2009 8:40 pm 
Offline
User avatar

Joined: Sat Oct 18, 2008 12:26 pm
Posts: 461
Location: Deep in the garage trying so very hard not to fry my N64. Oh! Also NY
I'll put this in mine so I can use it when I come to MGC next year. It has to sound harder than it is.

_________________
I haven't been here in awhile, and looking back it's one of the worst ideas I ever had. I'm back and I'll be here for awhile, I was quite active 1 year ago and I hope to become that again.


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Thu Feb 26, 2009 10:11 pm 
Offline
Senior Member
User avatar

Joined: Fri Jul 18, 2008 1:26 pm
Posts: 2367
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
why not just use a player 2 port to have fun at mgc?

_________________
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:
220V I believe


I think we should check to see if you can withstand 220 volts


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Thu Feb 26, 2009 10:18 pm 
Offline
Portablizer Extraordinaire
User avatar

Joined: Sun Jan 04, 2009 8:18 pm
Posts: 1413
Location: Sitting on my pile of authentic minnesota dirt
eurddrue wrote:
why not just use a player 2 port to have fun at mgc?

But where's the fun in that?

_________________
ImageImageImageImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Fri Feb 27, 2009 8:54 am 
Offline
Moderator
User avatar

Joined: Wed Aug 03, 2005 5:55 pm
Posts: 2866
Location: Oklahoma
eurddrue wrote:
why not just use a player 2 port to have fun at mgc?

Why not just bring a TV and an unmodded N64? The whole LOB64 thing came about not because it was absolutely needed, but because it's fun and will be really cool when seen in action.

_________________
dragonhead wrote:
sweet. ive spent a third of my life on benheck!
Image


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Fri Feb 27, 2009 10:56 am 
Offline
Portablizer Extraordinaire
User avatar

Joined: Thu Dec 28, 2006 1:52 am
Posts: 2163
Location: Austin, Tx
Life of Brian wrote:
May I just nod in approval at this point? :)


/Bangs head and rocks out.

Agreed good work yall.

_________________
The wood master

Image

"I was under the impression Mac owners don't actually USE their machines, they just parade them around trying to evangelize the masses."


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Fri Feb 27, 2009 11:28 am 
Offline
Senior Member
User avatar

Joined: Mon Nov 14, 2005 10:19 pm
Posts: 3047
Location: Ontario, Canada
That k-box sounds like a pain/ Just put two ports on and make it daisy chainable.

_________________
Image

"Linux is only free if your time is worthless"


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Fri Feb 27, 2009 3:56 pm 
Offline
Senior Member
User avatar

Joined: Fri Jul 18, 2008 1:26 pm
Posts: 2367
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
so how about a lodgenet n64? would that plug into a lob64 port? I believe palmer was checking in on those things...

_________________
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:
220V I believe


I think we should check to see if you can withstand 220 volts


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Sun Mar 01, 2009 9:13 pm 
Offline
User avatar

Joined: Mon Mar 05, 2007 7:20 pm
Posts: 1382
Location: Sunny California
Rekarp wrote:
Life of Brian wrote:
May I just nod in approval at this point? :)


/Bangs head and rocks out.

Agreed good work yall.


You tooz.

Have you done any more research on the Klobio Box? What kind of video amp is needed and how expensive is it? How do you hook it up?

_________________
Image


Top
 Profile  
 
 Post subject: Re: Official LOB64 Interface Standard
PostPosted: Sun Mar 01, 2009 9:17 pm 
Offline
Senior Member
User avatar

Joined: Fri Jul 18, 2008 1:26 pm
Posts: 2367
Location: I am so caught up in real life I have to be done for a while. I'll still check in but dontexpectmuch
eurddrue wrote:
so how about a lodgenet n64? would that plug into a lob64 port? I believe palmer was checking in on those things...

does anyone here even own a lodgenet n64?

_________________
Banned indefinitely if you desperately need to contact me STOPPHONESPAMPLOX Please dont be a dick and call for something random like "HEY YURDRUE DOO U HAZ SPAM?"
wallydawg wrote:
chainfire95 wrote:
220V I believe


I think we should check to see if you can withstand 220 volts


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 155 posts ]  Go to page 1, 2, 3, 4, 5 ... 11  Next

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group