My N64p thread
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Re: My N64p thread
How does the N64p know to turn off when the breakout box has a P1 controller connected? LOB64 doesn't have a power pin or a way to signal to bypass the internal controller. (I saw your post here: http://forums.benheck.com/viewtopic.php ... 5&start=15" onclick="window.open(this.href);return false; but this is only half the story)
Re: My N64p thread
Ok, I put a little more thought into how I'm ultimately going to wire my system. You're right in pointing out that LOB64 does not have a 3.3V line, or an extra pin for a player 1 auto controller switch. So, to make a breakout pod for external controllers viable, I am going to connect it using another cable/port in addition to LOB64. I'm only planning on using it to carry the 2 needed signals.
For the people that don't know why an external controller breakout pod would be desirable, it will help reduce system size while retaining full console functionality.
As far as a progress update, most of the electronics were fully tested, apart from the controller and mem card/rumble pack. The case is in progress with the metal sides epoxied to the front plastic. I had cut out a piece of plastic for the back, but unfortunately I didn't bend the metal evenly, so it was sticking out past the sides of the plastic. I'm going to trace the new, imperfect shape onto some paper and cut out a new back piece. I also need to drill holes and cut slots in the aluminum for the array of ports and switches I'm planning on having. So, I'd say the case is 65% finished. After that I'll need to install all the electronic parts, ports and switches and wire them up. Oh and can't forget about decals. I suppose troubleshooting is in there somewhere too. Overall I'd say 75% finished, including researching methods and obtaining parts. Unfortunately, I'm away at college for the semester now, so I won't have a chance to work on it again until after Christmas. However, that break for me is almost an entire month so I should be able to finish it before spring semester starts. Plus, that will enable me to take it when I go to the Midwest Gaming Classic! So, mostly focused on schoolwork for now, but thanks for the question Hornpipe2, that was good to clarify.
EDIT: Finally posted that guide in the reference section, http://forums.benheck.com/viewtopic.php?f=40&t=33233. I did update it to include what this post talks about.
For the people that don't know why an external controller breakout pod would be desirable, it will help reduce system size while retaining full console functionality.
As far as a progress update, most of the electronics were fully tested, apart from the controller and mem card/rumble pack. The case is in progress with the metal sides epoxied to the front plastic. I had cut out a piece of plastic for the back, but unfortunately I didn't bend the metal evenly, so it was sticking out past the sides of the plastic. I'm going to trace the new, imperfect shape onto some paper and cut out a new back piece. I also need to drill holes and cut slots in the aluminum for the array of ports and switches I'm planning on having. So, I'd say the case is 65% finished. After that I'll need to install all the electronic parts, ports and switches and wire them up. Oh and can't forget about decals. I suppose troubleshooting is in there somewhere too. Overall I'd say 75% finished, including researching methods and obtaining parts. Unfortunately, I'm away at college for the semester now, so I won't have a chance to work on it again until after Christmas. However, that break for me is almost an entire month so I should be able to finish it before spring semester starts. Plus, that will enable me to take it when I go to the Midwest Gaming Classic! So, mostly focused on schoolwork for now, but thanks for the question Hornpipe2, that was good to clarify.
EDIT: Finally posted that guide in the reference section, http://forums.benheck.com/viewtopic.php?f=40&t=33233. I did update it to include what this post talks about.
Code: Select all
$> man woman
$> Segmentation fault (core dumped)