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Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Sat Oct 17, 2009 1:28 am
by limpport
THIS DOES NOT WORK!!!!! I thought it worked in theory, but does not. I'm testing and experimenting with it, so I will be sure to update when I know exactly how it works.

So apparently this works perfectly fine. I just got it to work, and came back to update this post, and it was exactly the same :facepalm: I probably didn't have the screen and N64 grounded together. So make sure they are!

Image

Note: This will only work with revision 3 boards and earlier. Revision 4 boards still have the VDC-NUS chip, but the parts to get the c-sync were not put onto the board. If you can get the parts to fill in the missing ones on the Rev 4 board, then this should work.

References:
http://forums.benheck.com/viewtopic.php ... 9&start=21" onclick="window.open(this.href);return false;
http://www.gamesx.com/rgbadd/rgbn64.htm" onclick="window.open(this.href);return false;
http://pinouts.ru/Game/n64video_pinout.shtml" onclick="window.open(this.href);return false;

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Tue Jun 29, 2010 11:22 pm
by limpport
Bump for attention!

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Wed Jul 14, 2010 8:23 pm
by ishowernaked
i have a question, maybe it's dumb. what is the point of using rgb?

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Wed Jul 14, 2010 8:56 pm
by argelfraster
Better colors and such than Composite.
Everything just looks better.

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Wed Jul 14, 2010 9:47 pm
by limpport
Rather than having all three colors (red, green, blue) running mashed together on wire, like composite (the yellow RCA plug), there is a separate wire for each color. Component is similar, but not exactly the same.

Basically what argelfraster said, better color and a pixel perfect picture (no blurring). It is the absolute best way to hook video up to a portable.

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Fri Jul 16, 2010 4:42 pm
by Bino Gas
I thought the N64 required an amp for RGB.

EDIT - this

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Sun Jul 25, 2010 7:50 pm
by budnespid
Is the amp Bino mentioned required?

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Wed Jul 28, 2010 6:11 pm
by seanmacdonn
I was wondering the same, if you do, this has more detail, but its a Japanese translation: here

Re: Connect an N64 to a PSone screen via RGB (fixed!)

Posted: Fri Jul 30, 2010 10:07 am
by Mario
If you try and try and still can't get it to work, it's fine to just go with composite. :P The difference is, really, very minuscule. And the PSOne screen has an excellent comb filter, too. There was a photo comparison around here somewhere, I'll see if I can find it.