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 Post subject: SEA Project worklog
PostPosted: Tue Jul 28, 2009 12:55 am 
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Joined: Tue Apr 04, 2006 11:53 pm
Posts: 108
SEA Project - stands for Super Everything Advance.

It's a small project to turn the GBA into a emulation platform to emulate:

- NES (PocketNES)
- GB/C (Goomba color)
- SMS (SMS Advance)
- SNES (SNES Advance, Snezziboy)
- PCE (PCE Advance)
- WonderSwan (SwanAdvance)

And other.
The first part is the addition of two buttons, that will act as X and Y buttons for the SNES emulators (X=select+a, Y=select+b) (DONE) and placing them into the small holes next to the link port(TO BE DONE SHORTLY).
The second part will be adding different clock speeds using a switch, placed on one side of the GBA. Planning to do: Standard/6MHz/8MHz/10MHz/12MHz
Last part will be the addition of a front light panel from a broken SP.

Here are some pics for now:

http://i28.tinypic.com/2njikx0.jpg (playing Donkey Kong Country)
http://i28.tinypic.com/25i11zd.jpg (Top View)


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 Post subject: Re: SEA Project worklog
PostPosted: Tue Jul 28, 2009 8:20 am 
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Joined: Mon Apr 13, 2009 6:46 pm
Posts: 617
Location: CONNECTICT
mog123 wrote:
SEA Project - stands for Super Everything Advance.

It's a small project to turn the GBA into a emulation platform to emulate:

- NES (PocketNES)
- GB/C (Goomba color)
- SMS (SMS Advance)
- SNES (SNES Advance, Snezziboy)
- PCE (PCE Advance)
- WonderSwan (SwanAdvance)

And other.
The first part is the addition of two buttons, that will act as X and Y buttons for the SNES emulators (X=select+a, Y=select+b) (DONE) and placing them into the small holes next to the link port(TO BE DONE SHORTLY).
The second part will be adding different clock speeds using a switch, placed on one side of the GBA. Planning to do: Standard/6MHz/8MHz/10MHz/12MHz
Last part will be the addition of a front light panel from a broken SP.

Here are some pics for now:

http://i28.tinypic.com/2njikx0.jpg (playing Donkey Kong Country)
http://i28.tinypic.com/25i11zd.jpg (Top View)



So he gba i am sending yow will be parts if you screw up. Get a flash cart. Bam! project done.

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 Post subject: Re: SEA Project worklog
PostPosted: Tue Jul 28, 2009 11:23 am 
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Joined: Tue Apr 04, 2006 11:53 pm
Posts: 108
Already got one. How do you think I'm playing that emulator right there?


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 Post subject: Re: SEA Project worklog
PostPosted: Sat Aug 01, 2009 8:58 pm 
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Joined: Sat Feb 02, 2008 1:40 am
Posts: 3217
Location: California, land of the homeless and hippies
Get a GBAaccelerator.

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Excellent


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 Post subject: Re: SEA Project worklog
PostPosted: Mon Aug 03, 2009 3:27 am 
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Joined: Tue Apr 04, 2006 11:53 pm
Posts: 108
Wanted to, but they're too damn expensive for a small project like this. Besides, They don't go all the way to 3X :D


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 Post subject: Re: SEA Project worklog
PostPosted: Mon Aug 03, 2009 1:52 pm 
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Joined: Sun Mar 05, 2006 8:29 pm
Posts: 1150
Location: Gilbert, AZ
What are the diodes for on your x and y buttons?


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 Post subject: Re: SEA Project worklog
PostPosted: Mon Aug 03, 2009 9:13 pm 
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Joined: Tue Apr 04, 2006 11:53 pm
Posts: 108
So I don't short circuit the select button with a or b. The switch there has 4 pins, but in pairs of two. the two in a pair are connected. So if there weren't any diodes and I pressed select, I'd be pressing a and b also.


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 Post subject: Re: SEA Project worklog
PostPosted: Mon Aug 03, 2009 11:03 pm 
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Location: Gilbert, AZ
ohh ok. sweet.


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