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 Post subject: Pinball Machine
PostPosted: Fri Jun 04, 2010 3:09 pm 
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If you went to MGC (Midwest Gaming Classic) you probably saw me picking through some pinball parts. The theme is Hollywood Hacker and Computer stereotypes.

Mode Ideas

* Kid Hacker Mode: All 12 year old kids can hack computers in an instant. When in this mode it will randomly pick a "kid hacker" from a movie.
o Jurassic Park: In the first movie the young girl hacks a Unix graphical interface to lock down the compound.
o Segway into WORP terminal (Wargames) or Hacker/The Net
* HAL 2001: Knock down the drop targets to do what Dave does in the movie. As you progress in the mode HAL speaks slower.
* USSR Mode: Upon entering this mode the machine will randomly freeze up. You fix it you have to "tilt" the table simulating smacking a computer to get it working again. This happens 9 times. If you keep your ball alive during it you get a big bonus. Keeps track with a nixie tube.
* Hacking Mode:This is multistage and is the default mode.
o Dial-in: First you have to establish a connection. Hit targets around the play field to connect. sounds will be like a 56K modem.
o Connect to router: You need a password. Targets turn into password inputs. Will enter generic passwords like "PASSWORD", "1234", "PACKER04".
o Once connected it will randomly pick which mode you can do. Themes range from the WOPR terminal in Wargames to stopping Skynet.
* Independence day: Upload a virus to the Aliens before the world is blown up.
* Mission Impossible mode: A floppy disk acts as a barrier and only inserts into the floppy drive when in this mode. Copy all the files (hitting all targets) before the time runs out.
* Golden Eye: I'M INVINCIBLE! is what is said when you lose all your balls.
* Rick Roll is going to happen somewhere.
* Hello World shall make an appearance.
* Dot Matrix Printer parts will be used in the field.
* Every so often you will get a "Permission Denied" on the screen. You can not score any points till the "Override" button is pressed.
* Blue Screen of Death
* Firewall mode: To get past the firewall you need to traverse all ramps.
* Old Motherboard PCBs will be used as the substrate for the play field.

ERROR CODE for the Blue Screen. "An error has occurred. You score is overflow. There's no way that can be right. Error: 0\/3R : 9000! : 1337" This is because the score board is only 4 digits (max 9999) with overflow counter. 9999 points will run close to 500mil on modern machines. In blue screen of death mode you can not score points till you hit the Ctrl-Alt-Delete targets to "rollover" your score.

Ball saves: Rick says "Never gonna give you up, never gonna let you down"

SEG FAULT
No Carrier
apple II the bomb
Sudo
DDOS
Low Orbital Ion Cannon

Any other ideas?

Parts on order and I am picking up a broken Pinbot machine this weekend that will be the cab and has allot of modern parts and all the hardware. Going to sell off the ramps and play field parts as I wont be using them.

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 Post subject: Re: Pinball Machine
PostPosted: Wed Jun 23, 2010 8:31 pm 
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I'm glad to hear that Rick will make an appearance, that will make this machine that much more awesome. You should add the guy from wargames to the kid hacker section. Except in place of the computer ending the game with a "nice game of chess" it should say "this game makes no sense, how about a nice game of pinball" and then everything goes back to normal.

Hope to see further progress.


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 Post subject: Re: Pinball Machine
PostPosted: Thu Jun 24, 2010 11:10 am 
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Sorry for crappy images. Taken with my phone then uploaded to facebook so there is some serious compression issues.

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 Post subject: Re: Pinball Machine
PostPosted: Thu Jun 24, 2010 12:56 pm 
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Knowing your skills, this will be awesome :mrgreen:

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 Post subject: Re: Pinball Machine
PostPosted: Sun Jun 27, 2010 9:02 pm 
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Good luck smuggling this onto a plane for MGC 11

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 Post subject: Re: Pinball Machine
PostPosted: Mon Jun 28, 2010 12:17 pm 
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wallydawg wrote:
Good luck smuggling this onto a plane for MGC 11


it's a good thing he drives. ;)

looking great, rekarp! :D

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 Post subject: Re: Pinball Machine
PostPosted: Mon Jun 28, 2010 1:19 pm 
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wallydawg wrote:
Good luck smuggling this onto a plane for MGC 11


And the Keytari 2600 :P , heartbroken we didn't see that this year.

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 Post subject: Re: Pinball Machine
PostPosted: Fri Jul 02, 2010 2:39 pm 
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DK wrote:
wallydawg wrote:
Good luck smuggling this onto a plane for MGC 11


And the Keytari 2600 :P , heartbroken we didn't see that this year.


Well if I have it m way the Keytari will exist in some form.

Anyways got a boatload of new poor quality pictures.

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 Post subject: Re: Pinball Machine
PostPosted: Tue Jul 06, 2010 10:34 am 
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More parts arriving on Friday! Should be on pinball legs (instead of saw horses) by Saturday then.

No pictures cause of the 4th of July. Well ok just one picture.

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 Post subject: Re: Pinball Machine
PostPosted: Tue Jul 06, 2010 11:53 am 
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EFF YES! Proper ignition techniques FTW!


Also, this is looking awesome. :D Can't wait to see more!

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 Post subject: Re: Pinball Machine
PostPosted: Mon Jul 12, 2010 10:43 am 
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 Post subject: Re: Pinball Machine
PostPosted: Thu Jul 15, 2010 6:09 pm 
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looks flamming awesome man
good luck on the rest,its great so far, i love it :D

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 Post subject: Re: Pinball Machine
PostPosted: Thu Jul 22, 2010 12:19 pm 
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Bought some wood yesterday and more pinball parts. going to work on the playfield today.

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 Post subject: Re: Pinball Machine
PostPosted: Sat Jul 24, 2010 7:39 pm 
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Woooooooooo Train keeps a rollin' all night looooooooong

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 Post subject: Re: Pinball Machine
PostPosted: Mon Jul 26, 2010 9:35 pm 
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installed some general targets.

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