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 Post subject: Gamecube Revolution
PostPosted: Thu Dec 08, 2011 2:23 am 
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Joined: Fri May 09, 2008 8:53 am
Posts: 183
Location: PA
Pics:
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I found it impossible to get a decent pic of this decal, the pic makes it look meh, but it really turned out very nice.
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Tried to get a good picture of the image quality on the screen, this one does it semi justice.
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Video:
http://www.youtube.com/watch?v=aGAogDgQ7f8

Features:
Custom Vacuum formed case, slightly frankencased.
Dimensions: L: 9 3/16" H: 4 5/8" W: 1 1/2"
Weight: 1.955 lbs
5" Dalian "Good Screen"
GameCube component cable modded to output VGA (RGBHV) for the best image quality possible on the GameCube (480p)
AlmostWTF cut GameCube motherboard (onboard audio pre-amp retained) + Trimmed official GC heatsink with Lenovo Laptop dual fan @ 3.3v
WODE (severely stripped down) SD Loading only
6x 2600mah Lithium-Ion Batterys (7.4v 7800mah total) = Roughly 3.5 hours playtime. System is wired to "play and charge".
Zenloc's custom regulator: CPU=1.48v GPU=1.69v and 3.35v all regulated separately for maximum battery life.
Official GameCube controller with rumble relocation, Dual iPhone 3GS rumble motors, 3DS analog "sliders", Playstation D-Pad and fully functional L/R "triggers" via the dual tact mod.
Internal 128mb Memory card on slot "A", Internal SD Gecko on slot "B". Save game transfer possible via external adapter.
iPod/iPhone audio amp with DSLite speakers + switching headphone jack.
Mario's low battery indicator circuit. Active @ ~20 minutes left.
100% full of Ashen's blood sweat and tears.

Multi-disc game support via Emu_kid's Swiss: Coming soon

Special Thanks:
There are so freaking many people I should thank, and I don't want to leave anyone out so... I'll sum it up into two category's:
Emu_kid - For making this all possible in the first place.
EVERYONE - who has contributed in some way to the GameCube portablizing scene in the past months, so many new discoveries have been made and there are just to many people who have been there to help test, provide idea's or just provide general support/manlove, etc, etc. You guys all rock! You know who you are.

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 Post subject: Re: Gamecube Revolution
PostPosted: Thu Dec 08, 2011 4:35 am 
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Very awesome design. It looks nice and professional. I'm especially digging the artwork on the back - good job!

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 Post subject: Re: Gamecube Revolution
PostPosted: Thu Dec 08, 2011 9:31 pm 
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Joined: Mon Dec 27, 2010 3:37 pm
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Looks amazing. Is this the first time circle pads have been used on a custom-built portable?


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 Post subject: Re: Gamecube Revolution
PostPosted: Fri Dec 09, 2011 9:35 pm 
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My Fusion Micro's both use PSP "slider" analogs and SS's XGC uses 3DS sliders as well. There was a collaborative effort going on over at ModRetro on testing them/getting them to work between a bunch of modders.

Thanks for the positive feedback guys. :)

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 Post subject: Re: Gamecube Revolution
PostPosted: Sun Dec 11, 2011 12:06 am 
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Dang.

Just Dang.


I wish my stuff could come out looking (and working) that good :wtf:

nice work for sure!

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 Post subject: Re: Gamecube Revolution
PostPosted: Sun Dec 11, 2011 3:12 pm 
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Holy crap! Ashen, you make the BEST Gamecube portables EVER! It looks fantastic! Very well done!

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 Post subject: Re: Gamecube Revolution
PostPosted: Sun Dec 11, 2011 5:59 pm 
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Sweet.

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 Post subject: Re: Gamecube Revolution
PostPosted: Wed Dec 14, 2011 4:17 am 
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I'm really admiring the slider pads. Do you think that the paint on them will chip? Did you use rubber coating paint?

Really sweet job though.


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 Post subject: Re: Gamecube Revolution
PostPosted: Thu Dec 15, 2011 9:51 am 
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Nope, no special paint used on them. I would have liked to find some epoxy based colored paint for them but I can't find a distributor that sells any colors other than just standard black, white and almond for refinishing appliances. So its just normal enamel paint, its holding up well so far. :D

Time will tell how well this method will stand up. I can always re-do them in the future if I need to.

Thanks again everyone!

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